I’ve been testing on a local sandbox over the last couple of days using the 3 new default “mixed” worlds and I have to say that after some minor initial concerns (starting in a tier 2 biome, taking longer to break blocks whilst being attacked), I’m actually really liking it a lot.
The fact that some creatures will attack on this initial world, whilst others will just ignore you, adds a really nice element of “do I need to run/attack, or just carry on harvesting/building”. It keeps things interesting and varied in that respect.
This lower level world also has roadrunners, so it’s a nice little introduction to being able to collect a few Oortstones for a first portal.
One thing to note is that meteors will also fall on this lower tier world. I would assume they would only fall in the tier 2 metal and coal biomes, but haven’t confirmed this with the 2 dormant ones I found during my initial testing. A really nice addition to the meteors, is the large amount of gleam gained from them. Just for a couple of dormant meteors, I gained 22 of one gleam colour and 25 of another. I’ll need to see if a completed meteor grants more than this, but either way, this is a nice way to introduce some additional colours into the local sandbox universe without the need to create more planets.
I also took a peek at the debug menu and found a map which shows how the biome spread looks. Before playing, I had the impression that half (or a third of the world) would be dedicated to a particular tier, but seeing them all mixed up and spread out is actually much better for the variance it provides. Especially as the lower level mixed world provides tiers 1-2 of Lush, Coal and Metal world types.
Up to this point I have played through the tutorial and objectives normally, getting to level 12 and the early melee weapon and shield progression feels pretty good, although using a shield does make you feel somewhat invulnerable as long as you can raise it in time and in the right direction of an attack.
Then I cheated a little (ok, a lot) and gave myself a couple of teaching pies, just so I could get some protections and extra skills to go and see what the other 2 worlds were like (I’ll be going back to level 12 with another character just to continue with the progression later).
The biome variance on the middle and upper tier worlds seems really good at first glance too, with the middle level world consisting of tier 2-4 biomes from Lush, Coal, Metal, Shock and Blast worlds…
… and the upper tier world consisting of tier 4-6 biomes of Chill, Toxic, Burn, Corrosive, Blast, Darkmatter, Blink and Rift worlds.
I’m also glad for the appearance of mineable Oortstone seams on the worlds (although I’ve yet to find a seam in the wild!), and the fact that compact Oortstone can also now be used as a portal fuel!
I plan to play through more over the next few days to continue testing melee weapons and shields and the availability of resources across the new mixed worlds to see how it plays out