Testing 249: Melee Weapons, Shields and Local Universes - continued

This is all we need to know about the current update, regarding cubits. It’s a preview.

From what I know about how games are developed, much like spreadsheets or anything built by ‘if…then…’ functions, when you have to implement a new system you start by trying to amend your current formulas to simply include the new functionality.

  • The new system in this case revolves around allowing us to keep leveling up so we can unlock almost all of the skills on one page.
  • It is brilliantly designed such that once we reach level 50, these skill points that will make us OP take much longer to earn, at an exponential rate.
  • Cubits are an afterthought next to perfecting the skill point system.

So they released this first iteration of the new leveling system, with no regard for changes in cubits earned. Their hope in developing this would be that they can figure a way to give us the same amount of cubits we’re used to without having to add a 2nd system. So they took a crack at scaling the cubit reward but the math doesn’t really work yet and there has been negative feedback on that concept.

I’m guessing they are currently working on a standalone cubit reward system that will give us a cubit coffer every 200k xp. This requires:

  • A new metric that works more like periodic coffers, giving a cubit coffer every 200k despite your character not having leveled up.
  • A new type of coffer for only cubits without skill points.
  • A new scale in the menu to show progress towards the next 200k.
  • Removing cubit rewards from level coffers.

This takes time. It may not have been wholly unexpected but I can imagine it was of lower priority initially and has taken more effort so far than anticipated.

To recycle an earlier analogy I made, this is like a new build in progress with silk yellow framing and scaffolding. The devs are showing us the cleaned up, silk yellow-free facade for feedback on that alone, while we are poking around the inside critiquing all the silk yellow rock and exposed lighting which will ultimately be replaced or hidden by the actual interior walls.

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