Same for me; the main reason I have used alts since filling all my skill pages has been to do with inventory management more than anything. A hunting alt and a farming alt just means their inventories are always geared for that and has little to do with the required skillsets.
Honestly, even though I have previously (on this thread) said that we should not focus on this issue, it’s now starting to bother me that development of this patch seems to be wanting to push this as it is, with a reduction in overall cubits gain; I think the issue is I haven’t seen any increase to XP gains to compensate.
Every character doing everything is hardly the correct rationale for compensating this change. I suspect that some of us who already do (almost) everything on one character probably have a lot of time to do all the activities. Time is the factor there, not the ability to do it all.
I think what I really don’t understand is why this overall change to cubits gained is coming now, when the status quo has been as it is for a very long time now. It’s the very old case of “here, you’ve had something nice, but we’ll take it away now” and for a reason that has not been made clear thus far.
These changes will only make the experience worse for new players who want to gain cubits to get plots to build with, and honestly all it’s making me want to do is boost my partner’s brand new character right away to level 600+, which I know I can’t do within a reasonable time frame anyway. I probably won’t, because that’s a lot of time and effort to countermand a single change in a game that my partner has only recently started playing.