Boundless apparently made it into last month’s Humble Bundle Choice as the free bonus mystery game. So hey, maybe there will be more newbies soon.
And yes, I joined in May, still here! +1 to offset some of those that left.
Thing is, Boundless has got very much an MMO flavor in its pacing, so not everyone who comes in and tries it out has the time or will to stick around for a longer term. That’s just something one has to accept. Maybe 10 players try and only 1 will find that Boundless sings to them.
First of all, it’s a sandbox, so wannabe players need to be very comfortable with self-directed goals. That can be a hurdle in itself.
Following the objective journal blindly will eventually lead into tougher grind or bottlenecks that can only be navigated by participating in the player economy or community, creating and using alts, or just being super-patient and grinding and leveling slowly. Not every player is willing to do any of the above, or ignore the objectives till later, and they will drop out once they hit those points with no easy solution they can see.
Some players need a lively, noisy community and immediate guidance to find those pockets of communities before they get bored; some players prefer to be mostly independent and want quiet and lebensraum so too much veteran interference is counter-productive.
As for what long-term players can do, one possible idea is to offer new players various non-exploitative inroads into the player economy (ie. ways to earn coins, besides beans) and encourage them to take part in the economy. No point banging their heads into a tech ceiling unless trying to play hardcore solo self-found, but players coming in from a singleplayer Minecraft-like angle are not really used to the idea of progress bottlenecks where other players can help leapfrog them over.
The other idea is guides. Lots of guides. Updated guides for 2020. Compile lists of ideas/goals players might want to take on, so that there’s direction if they can’t think of any for themselves. Compile building techniques / ideas, commonly asked questions, etc. It demonstrates life / community in the game, as well as providing guidance and direction for those who need it.