An coin / economy machine would act as a guaranteed purchaser of some resources and would establish a base price for the item in the game. This would allow players to always generate a coin income if they’re willing to gather resources. I do consider this a hack on a pure economy - but there are real world examples.
This machine would:
- Take resources out of the economy and hence reduce supply.
- Establish a minimum price that the items can be sold for.
- Allow the player-player economy to sit above these prices.
- Allow an arbitrage for players who upgrade their economy machine.
- Allow players to always generate coin in exchange for collecting resources.
- Shift shops to focus more on crafted items.
- Give us a dial per item to reduce supply based on price.