The problem with this game is that the supply of money is more than consumption.
This leads to inflation, and I think inflation in the game is more serious than deflation.
This is a disadvantage to new users.
The real decline in money is only the portal fee and the tax on goods.
However, due to the use of portal seekers, many people do not exceed 100 coins.
The tax on the product is 10%, but when we think about the supply and demand of goods, the impact on the whole economy is insignificant.
If maintain the current state, the value of the currency is very low and can be changed into barter
My point is in the game Money must disappear.
But this needs a lot of help. Indeed, the economy needs a lot of insight.
Let me tell you what I think.
1.Replace beacon fuel with money.(It provides the factors that make the game more engaged)(Indirect tax)
ex)
1week free
2week 1000coin
3week 2200coin
4week 3800coin
2 tax the prestige (This can be a huge controversy)(+direct tax)(This is close to the example. I know it is a bad way.)
(But even if you do not do it this way, people who make a lot of money need incentives to spend a lot of money.)
ex)
settlement 1 level free (it is for Small builder not hard)
20 coin per 10000 presitge
- Purchase skill points through money (This is also very immediate and efficient. But it will show many side effects. But there is no disagreement about how to decrease a lot of money.)
ex) first skill point 5000 coin
second skill point 10000 coin
third skill point 20000 coin
Using a multiple structure can reduce the gap between hardcore gamers and light gamers and stimulate the hardcore user’s ambition.
I do not think my proposal is the best way. However, it is true that this method is definitely needed.
I hope others have a lot of opinions.
Thanks for reading.
I am not an English speaking country, so I may have the wrong English.