Hey, thanks for taking the time to type that up.
I’m still exploring the forge a bit. I think that some things could be rebalanced to form a better feeling of progression.
Agreed 100% about the skill tree too, which could help to adjust this balance without just making low end tools into 99% success rate and/or ‘nerfing’ gem forging.
The in game guidance that exists needs addressing too. The forging objectives start to appear at some point during advancement as a crafter, but the attributes (I hate that these are even called skills) required to max the forge and the single forging epic don’t really mesh well with a general crafting build.
Most avid crafters I know are not necessarily into forging, and many of the forgers I’ve met don’t waste a lot of time with crafting, outside of maybe the specific tools and weapons they want to forge. And ingredients, ofc.
The fact that the RNG is brutally difficult even with the lowest level / most flexible items just adds to the current situation.
IMO there’s very little incentive to explore any ‘finer points’ of forging due to the combination of these conditions and, as you note, near zero market for anything less than t6 1-hitters and hunting gear.
I do think that with the RNG and combination of layered RNG effects in play, they could provide us with some decent information regarding the weights and balances being used during the forging process, without really “spoiling” the current experience.
Flexibility, for instance. As far as I can ‘comfortably’ infer it seems like all that this does is set the end result of the effectiveness. And I’m not able to tell off hand if that really does much more than determine how hard it is to get boon points onto the bar.
It’s definitely both intimidating, and opaque. As noted above, I really believe that the people who get these resources to the folks who are looking, and help them gain enough understanding to manage the workflow, are definitely a boon to the community.
However it’s probably going to take some significant change to the forging system before it ever moves to being more than “follow these steps, and decon the instant one goes wrong”. Now test is being kept primarily offline, there’s even less incentive for players to spend their time and coin playing with it in such a way that real understanding or feedback can develop.
Thanks again to those that have shared (or may still share) their thoughts on or experience with the centraforge.