Tiller/farming suggestion

I am going to copy paste what I put on the Discord, but I thought posting it here too might open it up more to discussion and I was curious what the community might think of my ideas here. Obviously I don’t expect all of these to be accepted, but I think the right combination of them could make farming fall more in line with other activities in the game in terms of time vs reward, like mining or even surface gathering.

"Tiller over haul. Not saying all of this should be added, but these are some ideas I have had over my time playing and trying to be a farmer in this game.

Gem Tillers with more durability and action speed.

Tiller forges:
Old Boons:
AOE, Action Speed, Durability, Glow, and Magnet.

New Boons:
Re-Planter (with this forge, allow the tiller to accept seeds like an augment and when you use the tiller to harvest crops it will automatically plant the seed on the tiller for you.)
Re-Tiller (with this forge, whenever there is a spot left untilled due to RNG it would use durability to till it)
Improved farming luck? (This one is more of a long shot, but perhaps it could improve the crop and/or seed yields in some way.)

Just some ideas, farming as it is now seems waaay too tedious. Also, a non-tiller improvement could be to rework the RNG involved in crop growth cycles. I am all for them taking a while, but maybe put a cap on how long they will take. I have seen some yams take days and that doesn’t feel right. Would be better if there was a set time you could wait and be able to come back knowing ALL your crops would be fully matured. Maybe have the tooltip reflect the max amount of time it could take? I love farming, but it feels a bit unpolished in this game compared to everything else."

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