Correct, I mean ideally it wouldnt be so far away that it’s not even within the realms of the competition grounds but broadly speaking “Simba everything the light touches is your competition ground” (assuming that Simba has like top quality eyesight and draw distance).
Even if you want to go further - that’s fine, we will set up a portal for you. But ideally most builds wont be too hard to find from the landing zone.
Summary: no hard rules but ideally not opposite side of the planet
Do regular portals work the same way on creative? Such as you would put tokens out for people to grab to open a portal? Or do they have to manually be traded?
I think u can put a lock on the conduits and just give perms so they can open it themselves. If you are talking about from perm or sov to creative. @Soju-VB is the expert on this.
Correct, if on the creative there is no trading (or selling in shop stands)… so easiest way is to put advanced locks on the portals and give them perms. Then they can interact with the portal and make a token to take to their “contest spot” to open the portal to the contest hub.
Yeah, guild control or advanced locks. I put some advanced locks up already for anyone in the contest that wants to open a portal to their statue area.
Hello!! I just found out about this competition. I already plotted a space under NalidragonArtProjectx2. I am in the Twisted Dragon Competition and really love sculpting so I’m excited to do something in the Creative World. Please let me know if I need to speak to anyone about entering the competition.
You’re good just by letting us know on here. So feel free to build to your hearts content. Just try to stay in view of the contest hub. Makes it easier for people to see the great builds everyone comes up with. Plus makes it easier on the judges when it comes to that time.