To all you world builders out there. Devs included

The lake generator is extremely finicky :frowning: I’d say stick to using the surface water layer to do something close to what you want. One trick you can do is to use ā€œcavesā€ to carve out areas of the surface where you don’t want water to spawn (example: Noise Ghosting - all the dips between raised rivers were carved by cave noise); but the way cave noise is generated makes it a bit unpredictable