To those worried/Mad about the game

so saying that Boundless can be fun and it looks beautiful is lying?

no one says that talking about Boundless in positive terms doesn’t mean we wouldn’t say that its development is on hold and the future development is uncertain, but these are 2 different things: facts and attitude

I can easily imagine telling new players how fun it can be here and how the game is truly playable, while adding that we don’t know whether we can expect further progress on the devs side.
These two things are not exclusive.

all subjective

sorry, but I met people who started playing around the time the game’s development has been suspended and they created new successful shops and even new portal networks they somehow run and fuel

when one sees obstacles, another sees opportunity

I have a feeling your own negativity blinds you to possibilities in game. Which is sad.

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maybe. I’d argue going through all the hubs and seeing hundreds if inactive portals, entire malls and hubs abandoned, and hundreds of shops completely empty as an issue, and not a success that some are still running despite the low player count and segregated player base. A lot of the ones still running are only around cause of the support of the few, or the single handed dedication of their owners.

To each their own though.

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We do this but alot of new players don’t want freebies they want to earn it on there own and the ones that want freebies always ends up being someone abusing the making a alt and requesting for free stuff boop

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Making coins IS the easiest in this Game what you can do.

Go Mining or hunting then you ll have enough coins you can spend and their are more ways to make easy Money but a Bit more complex.

But perhaps we should combine all our efforts have only one or two Network s running and also AS example 2 malls which are avtively used .

I would say Like TNT Mega Hub and GTG Network AS ( would Close my Network Pharao’s Network but keep IT AS Long AS perhaps desisions are Made , Like Others Had to do too)
And AS malls i would say keep Kree Mall and perhaps River Town ( has No Mall but a massive Shops in Center of the City)

Just thoughts to concentrate the Players and get feeled more activity and perhaps get new Players into the game too.

And Other Thing IS Players can hire people for Jobs so people can earn Money that way too, i did that once too because i was to lazy to chisel
You can hire people for yielding , seeding , building chiseling, Mining , whatever
And If someone has No coins you can try to trade your Things AS example you have 100 oort and Need 100 Emerald so you can trade them.

I think i will have more ideas later but Need to now have to do Something.

Greetings Turrican2006

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I think that would help for the overall experience. The hardest part early game for new players is getting tools, constantly replacing them, and getting around to finding a way to make coins to be able to afford better tools that will help them progress faster (AOE tools or higher damage weapons). Progression is extremely slow, especially when you are forced into being single goal oriented, and then buying alts. To be a hunter, crafter, or gatherer requires essentially all your skill points, which means you cant do almost anything else on that character, and new players will mess up and be forced to waste cubits fixing that. There are some nice things out there that help, like there are a plethora of resource farms out there, but many require regen bombs, and even state they will block people from their portals if they don’t regen. There are XP farms via portal spam to new zones, but if you want the best xp you need teaching pies which are expensive, and likewise as of right now at least half of the portals have run out of time. Basic mined rocks and such is only 1 coin each, any ores such as copper and iron, or soft and medium coal are under 10 coins each. The old bean farming and such are always a good start, and is what I did when I was new, but finding a buyer can be hard, especially if you don’t use or know about BUTT, practically impossible, and I spent a day browsing every shop of all the malls. Anything that can bring more people together, anything that can help generate a more sustainable economy, with ease of actually finding things to sell to request baskets specifically (there are plenty of shops to buy stuff from, even if they are a year old, although all the cheap ones are empty, meaning not an option for new players).

Lastly the game could use content creators in general. For example less than 10 videos were made in the past month on this game, and of those there were less than 50 views on average. The game gets essentially no exposure to draw in new players, and its a hard bargain to push this over Minecraft when mods can add in all the features of boundless (Mystcraft for example encompasses the entire multi planet infinite universe feel with dimensions, customizable entirely, enterable via portals which can be opened forever, closed whenever, and so on, on top of a plethora of economy mods, job mods, building and crafting customization mods, ect, which are usually combined into a single download by Feed The Beast), excluding the graphics difference (Which can be bought much cheaper, or obtained by other means and still be able to play online).

TBH if we could just make mods as content, have the content reviewed by devs, tested, and implemented into the game, I bet the community, and those outside the community would join in and create the content the game needs for free. There are many things that could be added right now, that have been put on the backburner with all the other planned updates still in testing, that should have been added months ago. Like the skill point changes for example.

As a side note: A lot of people think that if a company or dev team is super small then waiting a super long time for anything is fine. However I have seen entire games designed by a single person come out that have been extremely successful. Game like Five Nights At Freddy’s and every sequel made by a single man. Games like Path of Exile built by a couple guys in their garage and managed entirely by them only till the recent years when Tencent backed them, and their company grew larger. Minecraft, Stardew Valley, & Undertale all developed by 1 person. It can be done, if you make an effort.

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If we’re talking about what is subjective and what isn’t, I think this is definitely subjective.

If you know what you’re doing when you start playing the game, yeah, sure.
If you don’t, if you don’t know that players have organized portal networks, malls, cities, and you just land in the woods alone, it takes time to figure out how to interact with the rest of the community.

So if you mostly encounter dead places with nobody living there, you can get the feeling of being in a dead game. And to be fair, I’m guilty of that too, I couldn’t bear :bear: the idea of losing the place I’ve worked on for close to two years, so I made arrangements to give it to HOST. But I think it’s currently a (mostly) dead place (not to cr@p over HOST’s efforts).

Took me easily a solid month before I actually started REALLY getting deep into the game. First I was making my ‘dirt house’ (< sighs > I miss that place. Should’ve taken more screenshots when I had it)


Then I had to figure out everything else, find where the hubs were, what planet had what ressources, the colors, the boons, how Forging works, where to find hunts (and when you live in France like I do, most of the hunts were happening during the night)… a LOT of informations you can ONLY get here on the forum.

But the one thing I was never really about to get into was all the part about selling things.
I can testify that not every player is good at being ‘a merchant of goods’, or good at building, or good at hunting.

EDIT : To whoever keeps flagging posts (and I suspect it’s the same person) of people you don’t like with no valid reason to do so, just know that this is Flagging abuse, and you’re only risking to get the moderation team if not the devs (who have better things to do than to check on flags) to look into you by doing this further.

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You re all right too , but i Had No experience with such Kind of Games and Made IT real fast to get Money but OK there were more people but even without you to make the best Out of IT and If needed all the old Players i think i am one too can spend millions to füll requests baskets or give people Jobs or whatever and Bring Back Life into the Economy of the game .

Or give people the Chance to have a Public minter to make coins Like Goldenfist Had .

But when IT becomes to Mods then WE Playstation gamers are Out of that i think because Sony won t allow that i think.

And yes content vids are rare and nothing new made. But streams could Help to , Sometimes i Stream the hunts i am leading Bit thats only one Part of the game…

Will try to make a few vids and try to explain from the beginning everything and also good methods to earn Money and how and where to Farm everything. And what is needed to do and needed to have to make IT.

I ll try to Help the game AS Long AS i can perhaps there Re some people who want to Help me , If yes then Message me.

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Precisely…
To be honest i also think (sorry if i sound like a jerk) we help to much in most cases. To protect the newbies from that famous “wall” some of us took 6 months to pass… (not actually a wall but to fast progressing)…
Just saying in my eyes boundless isn’t dead just to many worlds so the community is spread thin…

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Yes, less people play actively and some of the huge projects are abandoned, but that’s something happening no matter how many players are around.
Inactive shops are not an issue as such, cause all players can use in-game shop scanner to be directed to the exact stands that have items they look to buy or sell.

Everyone building and using large cities and malls and hubs know that some of the players involved will turn hot and cold, leaving parts of community projects less active at times; some involved will stop playing; this is the reality of any co-op games - this alone is not an issue at all, it’s just unavoidable fabric of multiplayer gaming;
the only issue is the game not progressing at the moment but the entire point of this topic is to stress the importance of our own influence on how Boundless functions (and it can function in current state and be played and enjoyed no matter whether there are 100 or 500 of us involved actively) and how it is perceived; developers delivered an yet incomplete product, but enough features are completed to make it an enjoyable world to explore and build in, and most of all its us who make the co-op part alive and worth engaging in.

I sure feel disappointed by the fact the game’s development has been put on hold and I had plenty negative thoughts about its possible future.
But here exactly lies my power (and your power): to chose not to fill forums with black scenarios, moaning and complaining, as well as bleak prophecies of the coming end. Instead we can talk about what actually makes us come back and play and encourage new-comers to engage and help them enjoy the game too.

Judging by your lengthy observations on how some player-built places look abandoned and all, I assume you keep logging in and playing.
If so, take a look at how much time you spent talking about what you don’t like, while you haven’t said once why you still play and what brings you back and what in game still works even with the population significantly decreased comparing to the best days.

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I think long term potential, both in terms of potential success, and potential problems. You can be fine with said issues cause the community is small. What do you think will happen if game has a surge of hundreds, thousands, or tens of thousands of players?

What do you think the game would look like if the number of dead, inactive structures doubled, tripled, quadrupled. You said yourself its inevitable and since this is an MMO and things can be fueled automatically and for such long durations, that this is an issue to get fixed a year ago when i brought it up and the game was healthy.

I played on console and quit cause none of the core issues were being worked on. Some of my issues were supposed to be released with the update currently in testing all year. I recently came back to see if the game improved, only to find that it got worse and nothing changed. I will likely replay the game since i lost everything by moving over to pc, but not for long. I got Endwalker in FF14 soon. I can talk about things I love about the game in a separate topic.

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why are you so bothered with empty structures?
the fact it’s inevitable to have people come and go, change, build, destroy, re-build, move around etc. doesn’t really make it a problem; players do need tools allowing them to manage things smoothly in case beacons are abandoned in co-op spaces and they need better control over fuelling beacons probably, but none of these so called problems are world-ending

quadrupling the number of players would be very welcome and there is a system in place to add new worlds should that happen; there will always be enough space for all (although occasional clogging would defo happen, should a substantial number of new players join the servers)

we could talk this forever

missing the point again

this topic asked for positivity as a way to help and outbalance the never ending bleak-future end-of-the-world topics that do the game no service

no one here said there are no issues or that the game is perfect, there was only a simple ask to make an effort to se what’s good and show that to potential new players

many things need perfecting and ironing out
many things are good though as well
the balance between these two truth about Boundless (or any game out there actually) can be easily twisted through attitude - your negative outlook makes you see the faults, others positivity might make them write poems about the virtues of Boundless

let’s not go off topic - this thread was not created to discuss game-design issues and possible solutions to them

just as some keep posting how this game is dead, here we have a topic that proposed simple positive approach and see what is good in Boundless

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Game is NOT dead because I’m still playing… :stuck_out_tongue_winking_eye:

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you are Da One That Keeps It Alive :wink:

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The game is not worth 40bucks nowadays but For New player it might be great game… If you are ready to solo a lot of stuff.
. For us Who played the game “To the end” so had Pretty much everything etc. There is not much To do… Sadly. Now that they dont even support the game with any kind of event things… Theres no point Coming back.

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Don’t suppose you’re on Zalera?

DRIFTING OFF-TOPIC FOR ONE SEC, FORUM POLICE PLEASE DON’T REPORT THIS

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I wonder about this whole “patiently waiting for the update” thing… what if the servers are shut down tomorrow due to low player count?

I imagine there are hundreds of players that want to keep playing but don’t mind waiting. Will they be upset if they never get to play again? Because that could very easily become the case as more of us decide it’s fine to wait it out.

I’m not mad as I wait for the update. I am still playing and building. But I am WORRIED. We need more active players. Over the last 10 months I’ve been seeing a steady decline in people, both green icons in my city and red icons elsewhere. Over the last month itself- tanking.

We need to give the people on the business end a reason to keep supporting the game because to them it must look like we’re all giving up. We need everyone who loves the game to accept it how it is for the time being but keep playing! Otherwise it’ll be over for all of us.

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We would need to group up. Boundless lacks a centralized area for people who are in fact still playing and carrying on shops etc. Its mostly empty and hard to identify the people playing when you happen across their build. Sometimes you can go to a dead city all things considering and theres still a portal or two open, probably fueled by someone just to keep some lights on.

If there was a solid spot that all the Long term players decided to group up to, new players would be met with a player base at least they could see. Yeah, no one wants to lose their hard work. But is there really a point to keep building in our little spots right now?

I started a new character on a new platform this week and ill admit its probably hard for genuine new players. Its a ghost town in most places, and hard to really know if there is somewhere worth building among all the old dead spots. I have been searching for a spot to start anew and i cant really find somewhere that would be worth sinking time into.

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Uhm yes i need to finish what I started first :wink: and that will take me a bit of time. (More or less because im a network host)…

You have a good point of huddling together :wink: maybe a good idea would be to move closer to hubs. That way support hub owners (like me) that buy the oort with FF.

That said it would have to be full time builders that huddle together as others are almost always doing something like hunting, mining, exploring, shopping (selling their stuff to baskets) and on…

But if i am honest still have a lot of work left to do before i can comfortably say sure come build at my place. Depending on what i wanna do ill need to expand out 1-10 more plots around my build. Just for the infrastructure :wink:. [have plot protection on just in case but stil :wink:].

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Agreed. IF a bunch grouped up, had a decent direction in mind. Id like to think a Boundless “capital” could be made right? Something that new players could see and say “wow, now thats something i wana be apart of!”

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We pretty much had that with Finata Ultima when the game started - it was so much fun. Everyone would go there, meet up, show new ppl around, new ppl would settle nearby, devs showed up sometimes for hunts and things, people built awesome things and there were random stores.

It would be great if we had a T1 planet designated as the universe capital (or something like that). I wish the devs would produce the planet though as I believe plots per player should be limited. Something like 4 to 30. And perhaps perm portals generated by the system that would lead to the capital of each planet, along with 10 random daily portals like Tr***.

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