I think that would help for the overall experience. The hardest part early game for new players is getting tools, constantly replacing them, and getting around to finding a way to make coins to be able to afford better tools that will help them progress faster (AOE tools or higher damage weapons). Progression is extremely slow, especially when you are forced into being single goal oriented, and then buying alts. To be a hunter, crafter, or gatherer requires essentially all your skill points, which means you cant do almost anything else on that character, and new players will mess up and be forced to waste cubits fixing that. There are some nice things out there that help, like there are a plethora of resource farms out there, but many require regen bombs, and even state they will block people from their portals if they don’t regen. There are XP farms via portal spam to new zones, but if you want the best xp you need teaching pies which are expensive, and likewise as of right now at least half of the portals have run out of time. Basic mined rocks and such is only 1 coin each, any ores such as copper and iron, or soft and medium coal are under 10 coins each. The old bean farming and such are always a good start, and is what I did when I was new, but finding a buyer can be hard, especially if you don’t use or know about BUTT, practically impossible, and I spent a day browsing every shop of all the malls. Anything that can bring more people together, anything that can help generate a more sustainable economy, with ease of actually finding things to sell to request baskets specifically (there are plenty of shops to buy stuff from, even if they are a year old, although all the cheap ones are empty, meaning not an option for new players).
Lastly the game could use content creators in general. For example less than 10 videos were made in the past month on this game, and of those there were less than 50 views on average. The game gets essentially no exposure to draw in new players, and its a hard bargain to push this over Minecraft when mods can add in all the features of boundless (Mystcraft for example encompasses the entire multi planet infinite universe feel with dimensions, customizable entirely, enterable via portals which can be opened forever, closed whenever, and so on, on top of a plethora of economy mods, job mods, building and crafting customization mods, ect, which are usually combined into a single download by Feed The Beast), excluding the graphics difference (Which can be bought much cheaper, or obtained by other means and still be able to play online).
TBH if we could just make mods as content, have the content reviewed by devs, tested, and implemented into the game, I bet the community, and those outside the community would join in and create the content the game needs for free. There are many things that could be added right now, that have been put on the backburner with all the other planned updates still in testing, that should have been added months ago. Like the skill point changes for example.
As a side note: A lot of people think that if a company or dev team is super small then waiting a super long time for anything is fine. However I have seen entire games designed by a single person come out that have been extremely successful. Game like Five Nights At Freddy’s and every sequel made by a single man. Games like Path of Exile built by a couple guys in their garage and managed entirely by them only till the recent years when Tencent backed them, and their company grew larger. Minecraft, Stardew Valley, & Undertale all developed by 1 person. It can be done, if you make an effort.