Hello everybody! I hope everybody is enjoying this latest update as much as I am!
With this latest update, I see lots of people are roaming around looking for a place to set up their new homes, so I would like to invite everybody who is looking to join a new community to contribute to an experimental Township Project.
What makes this so experimental is the planned division of labor. While I’m not looking to tell anybody how to play the game, I want to see how the community responds to a sort of assigned role in a community. Think of it as a role playing game in which you choose your specialty and focus and improve upon it in order to support the larger group as a team.
Specifically, I’m looking for players to fill niche roles that would help a town grow. Those roles are:
Lumberjack- Responsible for bringing raw timber and leaves to the town for processing. Also gathers fibrous leaves and starberries.
Miner- Responsible for bringing a variety of stones and ores to town for smelting and processing.
Smith- Tasked with maintaining the furnaces machines, turning raw materials into tools and useful items for other classes.
Huntsman- Hunts livestock and provides protection against spitters and cuttletrunks for other gathering classes. Provides bones, meat, and tallow to town.
Builder- Builds the facilities needed to improve the town’s efficiency and prestige. Provides shelter and work spaces for other classes.
Eventually, if the supply of materials becomes too great for the smiths to handle for everybody, the Builders may consider building specific workshops for each of the classes to process their own materials, and recruit other players to perform their own respective refining tasks. For example, Lumberjacks may require a lumber mill where timber is cut to planks and sticks. Miners may require a refinery to smelt and refine metals. Huntsmen may build a tannery for cooking meat and converting bone into glue, tallow into torches, etc.
The idea is that by specializing in roles, each player can feel like they fulfill a specific niche in their town, and a community can grow organically.
If you are interested in helping grow a township, reply below for what role you intend to fulfil so we can keep track of how many we have filling each role. For example:
Havok40k
Smith
We can have several people contributing to each role, but too many of one thing is less than optimal.
Lastly, the location of this township. I was thinking we could set up on Vena V around the portal to the Demo City, as there is already a high density of players in the area, and it would be cool to be able to visit the city from the town. Let me know if you have any other ideas.
Lastly, I am setting up a “Township-Chat” text channel in the Boundless Discord, and will be using the “Building” voice channel. Use this tread for requesting a town role, and the discord for discussion of the town.
See you guys in town!