Tree taps!

I’ve found Kranut extremely useful, what with being able to craft bark and also use it to reduce the use of saltpetre in boost oils. Now, I’m sure there’s other base ingredients (orbs to name one) that players will be very interested to see added to farming as the game grows and features expand. However, I feel that the ingredient that should be added to farming next, is without a doubt…

SAP!

Harvesting this ingredient can most often be described an exercise in self-inflicted torment. Yet it’s presence is required for a great many brews and foods, not to mention all the glue and bonding agents. Now, I haven’t really thought out the bits and bobbles, but in my mind’s eye, I see tree seeds (nope, can’t just ‘plant’ trunk all nilly-willy and have a sap factory off the ground in minutes) as your vehicle to differentiate between trees that produce and trees that are just from world gen. Craft a tree tap at the workbench, attach that mean motor scooter to your grown tree, and watch the sap flow! Tap it once for a slow bleed, thus sustaining the tree’s life. As you add taps, your sap production increases, but your recklessness may cause your tree to die! I think this would be a great, unique addition to farming, and I would like to know what everyone thinks.

Thanks for reading!

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Is there a reason you find sap a big problem?

There are regen sap/bark farms that yield 4-5k sap over an hours time I think (it’s been a while since I needed to farm sap).

It’s a good interesting convo given how farm has impacted other parts of the economy. I definitely like your idea. It sounds like a fun second option of gathering the resource.

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Maybe we could add a compactor recipe to “squeeze” sap out of trunks. :slight_smile:

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Think it comes down to options really. I can go to a Regen farm and get ■■■■ tons of sap or take my time, set up a sap farm and yet slowly but consistently I can havest sap while in my beacon.

I personally feel we should be able to get most things via farming (except mining stuff) give us options.

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I don’t find it to be a big problem, per se. I am aware of the “farms” but to be honest for every regen farm, there should be an actual way to plant something and cultivate. I know these farms began as a way to answer the problem that most of these resources were just not common enough natrually. However, between updates to spawning code,the advent of farming, and unfortunately a dwindling player base, resources aren’t so scarce, and they can be relatively rewarding XP-wise. I can motivate myself to harvest fungus on Besevrona. I can’t motivate myself to rinse and repeat on a regen farm. That’s where we start to cross into self-inflicted torment. Sap farming, in particular, isn’t very rewarding XP-wise, and there’s no exploring needed to achieve it. I don’t mean to say regen farms need to be taken out of the game, as surely many people can motivate themselves to farm that way, and it doesn’t compromise the game. In my mind, every base ingredient that comes from a plant ought to make into farming eventually.

I think what you ended with is where I ultimately stand. I think it could be a great alternative.

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Oh god please no.

They killed grass harvesting it’s for decor now.

They killed soil block harvesting it’s for decor now.

They slapped foraging, it’s hanging on with beans and orbs - but orbs also compete with block harvesting and people want to farm beans (and orbs tbh which already have 2 gathering methods).

Tree harvesting had 4 outputs and they hit three of them with farming. And also one of the two main outputs of sap (syrup) is now farmable.

People are talking about farming oort now what’s next, diamond plants?

“Give us options” may sound like something people want to rally behind but making one of them overwhelmingly better than everything else renders it meaningless IMO.

After everything they’ve done in this game it would be a real shame to make it into nothing but farming and building.

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If the game had released originally as they intended with farming system already implemented instead of being a ‘thing we have to get to after 1.0 goes live due to reasons’ do you think you would still feel the same way? That’s how I’ve been trying to adjust my views on things. I don’t know what the devs original intents with the game were. I know they had to get to 1.0 earlier than they wanted to, and certain features paid as a result. Maybe this is the goal they’ve had all a long? I think a lot has been made before of having a proper/ updated road map. Something like that might go a long way as to what to prepare people for as far as future changes might be concerned.

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Yes, that’s would be great unless they don’t know which things will and will not make it :thinking: giving the road map and realizing a long the way that a feature cannot be added would be probably worse don’t you think?

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Honestly it’s more. A lot more. I can push 20k per hour.

I don’t farm. I haven’t dedicated on single plot or planted a single crop with the intent of harvesting produce.

I can confidently and honestly tell you that if the game has been in this condition of farming sim gutting every other profession when I found it, I would never have downloaded much less hit 4k+ hours in it.

As it is I would have been an enthusiastic supporter of farming if they had brought in new content (like the inorganics) with it and not gutted all of these other activities for it.

Currently I have very mixed feelings about it and a very strong fear they will answer the cries and continue to hollow out the rest of the game for it.

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Spot on, imo.

I’ve had a lot of fun with farming and would be fine with it being expanded, but do it with new crops (and new items to make with said crops). No doubt that’s a bigger ask with a small dev crew, but I don’t think just adding everything to farming is a good way forward.

Diamond plants? No way, aoe diamond hammer plants!

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I agree :100: with your sentiment here and your original post. Making two batches of super enriched bonding agent right now and I was flabbergasted after ensuring that I had enough vital essence that I was 300 glue short! I hate regen farming. It’s like a treadmill as compared to running outside, just doesn’t feel right.

Reading these replies, it’s silly that people are arguing ‘Don’t add a very realistic, in fact more realistic, process of farming sap than what we have now because we’re already able to use 3x3 axes in an enclosed warehouse and use magical bombs for infinite source material’… come on dog…

Just add a nice looking little tree, two or three blocks tall, let them sit forever if you want as decoration, give them a max like 100 sap each, and make it take a couple days to drain it to death. Love the idea Lukati.

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Anyone who had time to skim my post history would see I advocated against regen farming pretty heavily in the past. I would honestly be happier if they took it out and went back to have to find forests to farm this stuff, which was more fun and slightly less profitable for me.

I hear your interpretation but we only have so many activities in game right now and my personal point is more “stop gutting every aspect of the game for a farming sim” than anything to do with magic or realism.

FWIW

Bro, farming added things that should be farmed to the game. If you want wood, go get wood and enjoy the drops that come with it. I don’t want wood and literally handcraft all of it into warp conduit just for stats. A simple tap for sap would be great for me and wouldn’t make anything more ridiculous than regen farming.

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We can leave the current method of getting sap and just add a tree seed specifically for growing a sap tree. More diversity and more content!!

Even add a machine to make syrup. I’d love a syrup machine! Make it look like a backwoods hillbilly copper line moonshine still!! (Cue the “copper head road”) #farm it to the max!

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I get that, but I think sap for one is a good addition. Wouldn’t be in for farming orbs or anything that is already its own activity.

Of out of foliage as there doesn’t seem to be much to do with excess foliage.

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On the bright side, they could add more RNG into other things ppl want to farm hehe.

@Lukati I love the idea of growing a tree and adding a tap for sap. I also like your idea of a balance of keeping the tree alive or draining it out. I would probably have several trees growing. On top of the sap they would look good as a decoration. Great idea!

Off Topic: Actually I would love to farm beans and orbs also. Adding another way to get resources IMO is a great thing. If you don’t want to farm then you can always go back to the old way and gather them.

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in this case we have to find a solution for oorts too one day … I hunt very rarely and this kind of resources allows me to have oorts by selling them. I already have a lot more trouble selling bark since the Kranuts and same things for exotic earthyam

Come on, really. I can see your side of things, but let’s not get carried away with 'this have been killed/ruined/gutted". It’s either not true, as the activity still exists and bears fruit, or whatever may have been gutted (grass seed harvesting killed, really?) desperately needed it. Farming oats is categorically an improved aspect over harvesting patches of grass out in the wilderness, both as a source of progression in game and for most people’s sanity out of game. I’d put digging soils for yams right up there too.

Even if they did add an idea like I’m talking about, I’d never have the expectation that such a addition could yield 20k sap an hour.

“Very strong fear they will answer the cries?” Are we still talking about Boundless? Can we just not take this so seriously? Farming has been a great addition to Boundless, and adding features to it is in everyone’s benefit. I think we can all agree that it hasn’t been perfect, RNG has taken it’s usual toll. But I’m OK with that, because I’m watching my granaries fill with flour, whereas before I used to stare at it, empty, wondering when I’d motivate myself to go cut grass for no progression, wondering how on earth that ever made sense to begin with and stood as a viable feature to pass to 1.0. Now I can’t wait to open a farmer’s market type store, where I can boast with pride that I have harmed NO wildstocks in the production of my milks! My fresh vital essence, on the other hand… but I digress.

Honestly though, I hear you. There would have to be a discussion and a clear line drawn where people would want farming to not have an impact. But for the sake of the thread and the suggestions category itself even, let’s stick to the idea, and just sap.

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