Tronk

All right so it’s been a week!

Lots to do at work this week but I’ve been rushing home and staying up late to play boundless again, so that’s fun for a minute :thinking:

To cap off another week at the TRONK, as I announced in the “what did you do in boundless today” thread, I’ve installed a little hub. I thickened up the trunk, created an interior space that’s a little less regular and also a much lighter shade of trunk so it’s a bit easier on the eyes.

Mid-week I capped the TRONK off into a stump, and decided to focus solely on the underside, for a bit. There’s a lot going on under this build - it’s roughly 16 x 16 plots, though the shape is irregular. I had a laugh earlier this week trying to think about how many kilometers of wood floor/wall/ceiling I’ve actually laid again this month, 1m at a time :crazy_face:

I’m already many past the number of smart stacks of wood that were ever used in Lantern Gardens. And all timber too, I’ve worked in 3 shades of mustard but no other wood styles (trunk/refined/deco). Except some of the older parts, Lantern Gardens was largely made out of refined blocks.

So anyways, On With The Show :rofl:

I decided to make the TRONK itself into a stump for now. I think I said that but there was work to be done towards this goal as I knew some of what I wanted to do in terms of lightening up the inside and thickening the walls. I also wanted some entrances and exits, right? In time I want this space to be used, even if it’s just as a retail space.

So I started with a 2 block ring (chiselable depth) in a lighter shade, and just sort of traced along outside the crater of the park. Variable thickness heh.

Some irregularities for fun

This first layer adds a bit of color and will help with a gradient of sorts. But it left me with a lot of floor to backfill, to the wall of the TRONK. So the next layer can be raised. I mean, it’s a big floor, and I do intend for it to be used, so I made it good and strong :sweat_smile:

That should comply with code. I think. There’s a vast open space under here, after all :smirk:

To The Next Level!!

Silk Mustard now.

With the final floor in place, I cut in some doors, too. Just rough stuff, for now. There are three doors.

That was, I think, mostly a day, maybe 2 sessions.

Next, it was time to work on the rise. This early in the week it was just the ongoing project, I hadn’t made the decision to get stumped yet. I do plan to make this a good bit taller and I wanted some room to move around at the top. I also wanted to square off a couple bits for placing things in the TRONK and generally disconnect the interior shape from the exterior shape.

Besides I already had a couple smart stacks of these blocks in my inventory - from ‘reinforcing’ the floor …

TRONK will be strong now. Ehh, wait what’s that there? :thinking:

Apparently this build is generating some amazing pressure :man_shrugging:

IDK but I do know that eventually I’m going to build a “main” workshop in a bough of this tree and for that I’m going to need modern conveniences like, you know, power and stuff. Better get some wiring in. I think. Oh plus also ground fault protection :crossed_fingers:

All right so, uh, yeah plenty of conductivity here. The thing about copper though is that it’s both soft and heavy, and some of those stretches are pretty big. It’s going to get taller so I decided, you know, better reinforce that with something strong and a lot lighter than copper.

Shiny, too!

OK so that’s enough messing around. It’s going to give me some room for a sort of walkway along the thickness at the top, and also I have a couple of “corners” now to put some sort of shop stands or other decoration into. Time to lay a few more kilometers of timber.

I had to make sure the doors were still working

I’m pretty sure that was most or all of the next day. It’s been a week or so and I’m actually scrolling around my screenshots directory writing this :stuck_out_tongue:

After I had got all of that done, I went back under the TRONK for a bit. Kicking around the caves, and looking at all the work to finish the bottom was a little overwhelming TBH. I had finally just cut deeply into the terrain on most sides of the build to complete the flare at the base of the build but cleaning that up from the bottom was a challenge.

Nonetheless I started walling it in and filling, unplotting and regenerating around some of the edges as I was thinking of how to integrate with the landscape features that got dug out or otherwise affected. Most of them will just be entrances/exits. The ponds and craters to the surface and the caves to, well, the caves :stuck_out_tongue_winking_eye:

So apparently I wasn’t taking any screenshots for this part of the work but, they would be boring anyways I’m sure. I still see this as the central focus of the build for the time being, the space under the actual TRONK. But this is the dirty work of boundless :scream: I was distracting myself quibbling between extending the top, or working further on the base.

I decided to force my focus to the base by capping the TRONK into a stump, so I spent one night doing that. I extended the whole thing up a half plot, leaving room for some “crags” and then topped it up with some of the dark mustard. Bog standard stuff except for the roof I carried the fill pattern, adding some higher rising points along some of the faces.

I don’t know why it seems like it’s always night :thinking: At the end this adds a bit of an irregular profile, and for now I can consider it … not done but at least “at a stage” and let ideas develop while I work under to restore some of the functionality I miss (besides just machines) from reclaiming my bases.

I took a walk and checked the place out. "The rendering engine sometimes gives me wierd blobby renders of actually hidden blocks so from just a little difference it can be interesting what I’m shown.

I did some pole climbing. Apparently my un-trunkish blasphemy is not to be forgiven :laughing:

Back downstairs, I got everything walled in, I think there are still some soil blocks up there in the dark but not many, it’s pretty much cleared up. The outer wall of the space follows the base of the flare and it’s all fully cleared and floored now for a plot below that. Vertically the height of the build right now varies from 1 plot high to, I think, 5 plots high. I’m pretty sure 5 plots is the overall vertical height of the build, but I think there’ sonly one small spot where the plots are actually stacked that high right now. Where the hub is located, also directly under a portion of the upper wall of the TRONK.

If you look behind the tree at the edge of the garden you find the tunnel to get down stairs. Or just down, sometimes there are stairs and sometimes not :monkey:

I posted some pics of this on the screenshots thread heh. Before Lantern:

Even with the light out that was dark so now here it is post-internal-lantern:

Yeah, I’m gonna change that.:face_with_raised_eyebrow: But for now it’s the only way into the base of the trunk from inside the top. I did the downstairs in the shadow mustard as well, primarily, so it was very dark down there, even with the entire ring of hundreds of lanterns built into the base of the TRONK. I decided to put some foliage in to brighten things up a bit. So I traced the line of lanterns.

After a little test run, I decided to add some on the other side, inside the block where the wall above extends into the ceiling. I liked it so I finished it up.

In that one you can see an idea for a portal that was never opened. After I had the two rows in, I decided to see about leafing in the entire base flare of the TROMK, which forms a sort of arched ceiling here underneath. So far I’ve just put it into one corner, I’m still thinking about it.

So right now I’m just experimenting with integrating into the local caves for some of my needs. I want what I call a “ready room” and a “sorting room” as well as a nice spot to make a Home Beacon for all of my alts to use. I need at least one bulk processing are for light machines and some specialty crafting setups probably before I tackle building a major workshop again. etc …

I did something of a write-up last night after I finally found a spot for my hub and got some portals in. You can find that over here and I’m not going to go over all of the details again. TRONK is now accessible several ways.

“TRONK” at the TNT Megahub:

“2” At the GTG Minorengle Hub:

“Portal 2” at the Ultima Minorengle Hub:

I might reach out for some sign changes :laughing:

For now that’s where things are with this build. I have easy access in and out and the next step appears to be storage, then heavily used machines.

I have more landscape restoration to do upstairs just to get things looking normal around the base of the TRONK but it’s not a lot. After that I may consider some larger/longer roots, as well as how high I want to go before adding any branches.

So it will continue to be simply prioritizing whichever part catches my fancy at any given moment, for now.

I’m sure nobody was dying for this update, but I hope you enjoyed the pics :blush:

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