Was watching GameEdged play 7 days to die and he was going through the quests that are given and it make me think of some that we could do for all level of players.
These are what we do normally, so it wouldn’t be something that a player would be forced to do, such as make a portal that some go who cares. Players need meat, bone and other items from critters, we need sap and bone to make glue. Some we may have, but the amount of what they get can increase and the type of critters and other can increase for each level; and most important, the coins for completing them.
So, a level 1-5 player could get a quest to kill so many goats or spitters, could be as low as five to get some coins. Then get one to make 20 glue and get skill points (which they may already get, can’t remember) and 50 coins. they will need to learn how to do it anyhow. Level 6-10 could need to make 20 glue, rocks and make something else that uses glue, such as storage bins.
Level 10-15 could be require to kill so many stout goats. Same process, but more of the items or even other items. What is in the quest can be a variety of different things. Using 7 days as a example, in Hunter class it is kill so many animals with a wooden bow, then with a higher level, then with a crossbow. It could be kill so many zombies and one would be with a club, so many zombies, next would be more with a knife, next would be more or same with a machete; you get the idea.
Crafting would be make wood frames, then upgrade the frame, then make and place them to make a building with 100 wood frames (can’t remember the exact). This is going that you need to make a base, so first one would be gathering wood, then make the frames, then make them into a building, generally the amount you would need for a building, or even to repair a house or stone building that you have found that needs destroyed areas filled in. Upgrading makes them stronger so better protections.
It is killing so many zombies, so many nurses, so many cops, so many of this one type, again, you get the idea. Each one gives skill points, not sure about coins, but in BL coins are desperately needed, so that will help new, mid and even higher level players to get some coins, as they need to get items, everyone needs food, cloth, and mats for whatever they are doing, making wax from yams, cooking meaty casseroles, making copper, then iron then silver, then gold tools.
Could be forging, quests to do what we would do anyhow, giving us coins for completing these quests. Many, many games have such quests for players to help with skill points, to provide coins, give new tools or weapons or ability to make higher more complex items.
Others may have suggested this, but I do really think it needs to be considered to help out in the coins area, players who do not have shops need ways to make coins. Rewarding them for doing what they would do anyhow, giving them more challenging tasks, even if they will never do them helps them to advance and gain skills they may later go, hey, maybe I want to try that now that I am a higher level.
Please, please consider this, make the game more fun with more things to do, rewards for doing what we have to do so we feel we have gained something even if we know we have to do it anyhow. Those who don’t like to hunt would be more willing to hunt, those who aren’t into building would be more willing to do some building, not a lot, but more and may find they even like it.
Feats, well, I ignore them, most are not ones that I would normally do and find frustrating that they are daily or weekly and may not be able to do them, stop with the time limits, it just frustrates players, those who have jobs and commitments can’t complete them, I may be have started to do one that I really don’t care about it then be in too much pain to finish it and feel it wasted my time so waste time on others.
Yes, I know it is long, but really want the devs to see what can be helpful to keep players involved, feel it is worth it and most important all GET COINS.