Maybe there’s another solution to the problem. We definitely need something to combat the flood of colors. MC colors are hard at the limit what I would want to manage. And we know that Oort will have much much more colors. So there has to be a solution that I don’t need 100 chests just to sort my dirt^^
Yepp, but I think almighty Ben and his fellowship of the Oort may already have something in mind for us
Thanks for summarizing it far better than I did!
That… is the definition of stacking…
lets asssume we have a standard inventory like now, if they dont stack and are all gathered in 1 grouping, then if they still have to fill a slot how do you do that? they are all stacked under ‘‘dirt’’ but you have a huge X over inventory slots depending on how much dirt you have? so when you have to get more inventory space you need to sort out and calculate how much of each blocktype you have and just WHAT is taking space? for me it seems messy as hell, so i think they should just do as it is now and add some names and different icons for each color of the block.
They won’t have to fill a slot then. Simple as that. We still don’t know how they’re going to do the inventorysize thing. Maybe a maximum block number? What do I know.
But what I know is that there will be so many colors that almost every system will be less messy than the current one.
please…
im not saying its a bad idea… im just saying that if we have different colors using that system then it is stacking, even though you claim it isnt.
I don’t know what you mean? Stackable means for me you have a thing which is the same as another thing and you put it together into one slot. After that you can’t tell which one is which.
What he wants is a grouping of things of the same kind so you don’t have to put 10k different colored dirt into your inventory and can’t take anything else with you.
You’d have a drop down menu. And therefore they wouldn’t occupy the slots they would at the moment they’d just be in one slot all together.
THAT IS STACKING!
‘‘Stacking: A grouped number of the same items which take up only one bag, bank, or equip slot.’’
stacking is if i can take 20 blue blocks and 20 dirtblocks and put them together into 40 dirtblocks so they only fill one inventory. it doesnt mean that you transform the thing…
please. keep in mind, that there are inventory slots in game for a reason and is not to help people, its generally to put limits, as i said again and again, it is not in theory a bad system BUT it completely counters the point of inventory slots, as you said there might be different things, and it could be done well if you have stack limits, it can also just get very very weird if you have 3 stacks of dirt with a wild mix of colors, then it would give better overview AND suit the current inventory better to just have it as we have now, non stackable, because they are not the same item, red dirt and a white dirt are both dirt, but not the same item.
Also i am pretty sure you dont have to be concerned about not being able to carry 10,000 different colored blocks with you, cause i am convinced there wil not be that many colors.
yeah it is the same as saying ‘‘we should all be able to fly’’ in general not a bad idea if you look at it logically, but it nullifies walking,
think of this, ‘‘why have inventory slots if every same blocktype can be stacked anyways’’
Let me try another approach.
We have a problem:
To many colors that will occupy an inventory.
We have a solution:
Grouping (I’m calling it grouping to differentiate it from actual stacking) the differently colored blocks into one single block with a drop down menu. There wouldn’t be multiple stacks of dirt with different colors scattered around. You’d have one clean stack.
But we get a new Problem. We’d have to look for another limitation how much a person can carry.
Now I ask you which problem is the smaller one? I’d say coming up with a new limitation might be much easier than doing something about all the colors.
And yes I am convinced that there will be many colors. Maybe one or two inventories full or maybe more who knows. But a lot.
And I know you have some problems understanding people so I refrained from dismanteling your post entirely. Just please stop interpreting what I write. Look only at what I write. If it isn’t there I didn’t mean it. (Which doesn’t implie I always mean what I write)
Here’s the idea in visual form (using the inventory wireframe that’s been floating around)
One option could be to change those limits so that they continue to be relevant. If we’re grouping blocks/items by type, we don’t need as many inventory slots.
There are currently 17 colors per block type (according to the world builder). That’s already a lot of inventory clutter.
(and personally, I hope we end up with even more colors. Though not too many more - maybe 25 or so)
Sigh… do you even listen to me… i do understand what you want, you are just missing the god damn point, you say ‘‘its a problem’’ that you cannot carry a million different colored blocks, it is not it is a game limitation… Do you follow?
see this?
this is an inventory, you could stack all things but the game doesnt because the point of inventory is to limit how much stuff you can carry
how about this?
you could easily stack all shields and swords but you DONT, because the inventory is A LIMITATION.
or this
or this
or THESE
<img src=“/uploads/default/original/2X/f/f6d613a70d6f172030c8defd771afab5b233798f.png”
Now… do you understand or should i link a thousand more pictures of the same god damn system?
there are also articles on it if you still need more
this one in general sums is up nicely
‘‘In many games a player is only allowed to carry a set number of items, this means that a player must prioritize certain items over others in order to manage the amount of space available. This prevents the player often from being a “jack of all trades” forcing them to stick to one style of play. The limits of an inventory can be based on the number of items, the size of the items, or the weight of the items. A prime example is the Call of Duty series which only allows someone to carry 2 different weapons and grenades. These inventories can be supplemented by the use of some sort of bank, allowing the player to store what items are not needed until they can be used later on.’’
Source: http://www.giantbomb.com/inventory/3015-513/
Alright now i have THAT out of my system, listen to this and listen well cause you seem to ignore it all the other times ‘‘The system in itself is a good idea, however with a slot based inventory it would ruin the point of the entire inventory system’’ is that clear enough for you?
now as you yourself also mentioned, if we should have a system like this then we need an entirely different inventory system the only one i can see working with a system that stacks everything of the same type no matter what would be a weight based system, in that system this would amazingly as a list inventory with a search function
it didnt have to go this far, but this sentence made me annoyed
‘‘only look at what i write as that is what i mean, although i dont always mean what i write’’ awhut…
so now that i have put it up so simply that anybody can understand what i mean, and i have gotten aired some of my frustration from mutual lack of understanding, can we go back to civil conversation?
Yes it is but it doesn’t make sense because if you want to specialize yourself on building, maybe even making mosaics, then you’d have to run back and forth thousands of times just because you can not fit all the colors you need into your inventory.
Such a system makes sense for weapons, armory, potions, everything that makes the game demanding and fun.
But not being able to build in one go even if you have only blocks you need to build in your inventory (i.e. you can’t carry all the blocks you’d need just because there are to many colors) is a failure of gamedesign. Because it just isn’t fun.
No it wouldn’t. You’d just need an additional limitation. You could even make it weight based. Why should that change anything except that you now have a weight assigned to each block. Simple as that. You don’t need a list for that.
Besides lists are annoying as hell
That means that just because i don’t mean what I write doesn’t mean that I always mean what I write. Like I make jokes but I do not implie things I don’t write.
Sometimes, rather than wade into the muck of finer details, it’s much better to just pop a bag of popcorn and watch from the sidelines
going to get boring, his arguments are so bad that it makes me cry a bit, but he is honest and very intense about getting it, so i will stop, i cant convince him anyways
as i said, your arguments are just… bah, my biggest concern is the whole ‘‘we should stack some things and not others’’ in the end if they keep the stack limit and only allows stacking of the same thing then i guess it doesnt matter, but seriously your arguments really are painful, you sound like they will never remove infinite mode and that they never should…
I concede, well played mate.
For me it wasn’t about winning and I don’t see how my agruments go into the direction of infinite godmode but yea.
‘‘i should be able to carry everything’’
Again
‘‘its not fun if i cant carry everything’’
You do realise, that even if they dont allow stacking of colors, there would still be a stack limit, when you wrote the last thing there i realised that no matter what i said would matter, its easier to just watch it happen and let reality sink in when the system is implemented in the game
I’m confused about what you’re arguing for, given the current context. Are you suggesting that we get rid of stacks of blocks/items entirely? (e.g. “stacks ruin the point of a slot based inventory”)
'cause there are stacks in the game now; and we have a slot based inventory system.
I still don’t see how you get from: “we should at least be able to carry more than one blocktype because there are so many colors we’d need to build” to “we should be able to carry everything, who needs chests?”
Not at all, we will have stacks which is great, maybe 50 or 100 per stack, but i think every different color should be counted as 1 item as they are now, given that the color of blocks is supposed to be a feature of a game, and as mentioned above different worlds would have different colors, so some might just spend all their time collecting dirtblocks and sell them based on color, unique colors are the same as unique blocks, so i think 10 blue, 10 red and 10 white dirt should count as different colors so you cant just horde everything with no penalty but rather if you find a new interesting color you would have to drop something from your inventory, this would also play in a cool way if there were specific ‘‘rare’’ colors of blocks that you rarely ever find