And I think we are overstating the players that we would keep, but I could be wrong, I have no basis for my feeling on the subject other than how I have played when I took a break from the game. I just think if players are having such an issue with the beacon fuel then that is what needs to be addressed. We are looking at a symptom of what I think a group of players thinks is the problem. If we do not fuel beacons then how do we clear the worlds of abandoned builds?
I do not like the saving the blocks option for the following reasons:
1 - It takes space to save the information and no one is paying for that space except the people currently playing the game. Not the ones that walked away from their builds and decide maybe (and that is a big maybe) to come back. So the developers are saving all this data for how many years and the active player base gets to pay for the storage versus the funds being spent on something for the active players. James already stated the data storage for a large build is not insignificant.
2 - I am also concerned about the complaints from players that will say “I had 24 power coils and you only gave me 12 back”. Another distraction for the developers instead of working on the game.
3 - I think it undermines the value in Gleam Club and that is cash flow to run the game. Why buy gleam club as protection for not remembering to fuel my beacons when I can merely let my beacon expire and still recover everything exactly the way it was?
The developers will have to do what they think is right, but I have some major concerns.