In this journal i will share the building progression of my latest project UrbaStomp by days of work. I will try to add some notes on what i was doing during that session.
What is the goal behind UrbaStomp ?
Urbastomp will be a project where i use every techniques i learned through my Boundless journey in a single place.
I have tendency to destroy the original landscape of the area in my project. So i will try to preserve,build around or adapt the default area landscape and keep that nature feel around the build.
Another goal for this project will be to use as much block type diversity as i can. There is many blocks that i did not touch in my past projects. This may make me learn new ways to mix block together!
I would like to play around the “Prestige Plants/Flowers” as well and incorporate them to the project.
What is the style/theme ?
I don’t know how to call my style. I think it is something between Old Civilization with a mix of Steampunk and this is what i like to play around. This will be the style for UrbaStomp.
What will contain Urbastomp ?
It will contain what and end game “base” could be :
A Portal Area
A Factory
A Forging Place
A Storage/Warehouse
A Farm Industry
Goo
Outside farming plants
Underground farming plants
Maybe expanding the project to a city ?
Where the name come from ?
I am not going to lie, i am not good at naming things. So it’s simply “Urbs” from latin meaning city and the last part of my game name “Stomp”.
It’s the start of the idea around the Main Hall of the project. After some reflexion, i wanted some water around this building and have it to be somewhat tall. So i found a design for some “corners towers” and the walls.