I’m not proud to admit that for a while I completely underestimated armour, since I was comparing it with resistances which go [5% / 10% / 15% / 20% / 25%].
Having never spent a point I thought it went [10 / 20 / 30 / 40 / 50] instead of the actual [10 / 30 / 60 / 100 / 150].
Well, now I know another mod that might be worth adding to the collection.
Yep, I still ended up ditching armour for resistances because I tend to get hit by big damage a lot more than smaller damage and I’ve been doing fine on solo and group T7 hunts (considering my playstyle that is).
I don’t think armour is worth it, at least not on high tier planets.
I’m planning to analyze creature data and do some math on it to back up my claim, but yeah basically, 25% to skip 8000 damage (which on average is worth 500 armor in this case) is a lot better than making it a consistent 7850. On T7, even regular attacks from creatures with the damage buff deal over 1k, which still makes resistances quite worth it imo.
I’d say about 80-90% of my deaths are fall damage though.
Bomb / Wildstock / Spitter hit you for: 0 Damage (Resist)
Split seconds later: You have been defeated (died to knockback into borked fall damage anyway)
I can’t wait for a fix. And if fall damage resistance was a thing I’d immediately re-spec, fall armour has the same problem as regular armor (flat reduction that doesn’t scale), except multiplied by like 10.
Sorry, just rambling at this point lol.
Since you get 2 on everything per point, it’s like getting 16 attribute points per skill point instead of the regular 10. Since pretty much all stats are valuable, especially for hunting, most people run 5/5 on pretty much all builds as far as I know. Definitely worth getting once you have more points available.