I agree. Glass needs to be in a pain like a window more than a cube.
These are all suggestions I’d like to see come to life in Oort, but near or after 1.0.
1 Like
Glass as a prop? That’s a novel idea. I’d imagine this opens possibilities that having it as a “wall block” could not achieve. Would it be possible for something like, for example, shooting a window prop with the bow cause cracks in the window? Or perhaps, clicking a window to roll it up/down, similar top how doors click to open? I’ve not previously seen voxel games use props in the manner Oort does, so I’m unfamiliar with it’s limitations.