I wanted to dig a little canal under my house, so I have a mini water reservoir in my basement.
But it did not flow as I guessed… is this behaviour how it should be? In screenshot you see that it fells down with a slope. First strong slope later slighter slope. Then it stopps. You see that the water surface is 2 blocks higher. Even then the water just managed to flow 7 or 8 blocks and stopped… It is connected to a big lake.
In voxels games it’s normally the case that water has a source block and flows from there a certain distance.
In MC it was 7 blocks not including the source block and I think it’s the same here^^
So you have to fill your canal with water source blocks (you get them from devs, there should be a topic about it.) if you want to have still water at the same level as your lake.
Handful of posts from previous forums- I don’t have a link to cite. IIRC the reasoning was along the lines of:
1)buckets are boring, generally.
2)bucket grief can easily crash a world (as we saw on Kovah, even access to source blocks is risky)
3)buckets of water is one thing, but buckets of lava… what are this buckets made of, adamantium?
Buckets have been a hotly debated topic since literally day one.
And 2. could be fixed by simply only allowing fluid placing in beacons you have building permissions in.
Generally I think that a simple way of fluid transportation is pretty necessary. Not everyone wants to set up a pump and pipes to the next lake only to set up a 4x6 pool in their backyard.