I am trying to fill an area so its level with water around something i am building, i was able to do this no problem at all on the right side of my build, but on the left side of my build i cannot get the water to level out at all.
Lakes are made up of water source blocks. A source block of water will flow 7 blocks away from the source at a gradual gradient, then stop.
If you want an area to have still water, you need to build around existing water. Just be careful not to destroy the water source blocks (by placing another block in their placs) as the water on those particular blocks wonât come back until regeneration (or not at all if itâs inside a beacon).
there is a way to get them to flow past 7 blocks with out the gradual gradient, i did it on the otherside of the base. i am just not sure why it isnt working on the side im working on now.
How deep is the water on the side where itâs sloping off? Maybe try putting down some temporary blocks underwater just before where itâs not flowing properly to force it up.
Ah ⌠I might have to log on later and have a go myself with something like this, ( I enjoy messing about with the water) âŚI wonder if digging away blocks to make it deeper and then replacing them could force the water along.
This. In my build i was able to fill a large area with water source though eventually no matter which way I dug, the water sources stopped multiplying as I couldnât get enough surrounding. Still, with the amount I covered in water, iâm quite pleased.
For those that like building underground, making source blocks from underneath the river/seabed is even easier. Dig a few holes in the roof, close it up and voila, you have water source inside your base.
Using some creativity you can expand on that basic start.
I donât suppose you know how to work out which ones are source blocks? Is it trial & error with un/re-plotting or is there a way to tell? I saw a build in game somewhere with fountains where someone had hollowed out the lake and built below surface. Iâve done that before, and played around on testing, but always seem to accidentally destroy the source blocks. Am I missing a technique to id them?
If youâve got Debug Information up, natural slope-chiselled blocks that are also a source water block will have their Liquid value at 0x90 (0xa0 for lava). Iâm sure water source blocks all have that value, but you canât âseeâ them in the Debug Info since the Debug Info looks through them to the next solid block in sight.
Chiselled blocks with water that are not source blocks will have a Liquid value of 0x11 up to 0x18 (0x18 is close to no water in the block).
An interesting thing about this is to look at the chiselled block in the water of the sanctum. If you get in the water, youâll notice that some of the chiselled points that are in the water are at different heights; looking at the debug info, youâll see that those are not source blocks.
Up above, someone mentioned that you need 3 source blocks next to a block to make it a source block. My own checking, I only needed 2 source blocks in perpendicular directions to make the block a source block; for example if there was a source block directly to the north and east of the block I was digging out. This did basically mean that if you want water to fill in an area further away from the edge of the lake that youâd need to basically cut away all the blocks from 2 directions at that level to try to get the water source block where you want it.
If the water is also occupied by another chiselled block, it isnât a source block. All the full blocks of a lake âshouldâ be source blocks, though toward the edges of the lake you might get the odd full block thatâs been made up by two adjacent source blocks.
Trial and error is the best course of action though, and if youâre unsure, grab yourself some regeneration bombs, un-plot the area and regenerate the water. Either that (and if youâre feeling like nobody will take your claim) un-plot and wait four or so hours for the natural regeneration to kick in.
I had a few hundred source blocks to play with during beta, and had a lot of time to experiment - @Spoygg and @Jeffrotheswell were the water masters though, and did a lot more testing than I did, so they might be able to chime in with more useful information.
I think every water block generated in the game is a source block.
if you find the source block you want to use (say in a fountain you are building) completely surround it with another type of block until your construction is compleat so you dont acsodently fill it in.
when I was doing all my water works I didnât have regen bombs so there is always that.
I see! Iâll do that and encase until needed then, ta.
So as long as I do a grid something like:
#------#-------#
I should be able to use these across an area selectively like taps by breaking the underside block when Iâm ready to fill. Great, looking forward to playing with it again.