Hi I try to understand the wb-tool ( i know it soon coming a new version, but its fun to play with…) and got a few question…
Worldsize. I suppose world-size is measured in chunks, at lowest size its 88, highest 512512, but how large in blocks are a chunk (Im to lazy to set up a small world and count them manually…)?
I try to use a highmap i made to cover a world 1 pixel to 1 block, but it seems i cant offset the highmap to fit Images upper corner to the worlds upper corner. Whatever i try it still seam the edges in the center of the world. See picture…
I have tried to offset it, but i cant offset in world, or biomess, only in the view of the bitmap (the little red eye), but its gone when i close the window. Then i try to offset bitmap itself.
Edit: yes, it worked when offsetted sourcemap outside wb.
Yeah, the confusion is just that 0,0 in the bitmap maps to 0,0 in the noise function (e.g. the center), and it wraps around at 50% of the bitmap in either direction
Those offsets are purely for previewing the world, since the WB doesn’t display the entire world at a time; you can offset to scroll around the world, and change the scale to “zoom out”
I’ve been completely confused with world builder too actually, whenever I make a world and look at the world preview it’s always just a flat transparent grey thing? Can somebody post a picture of an example world with the weird modules as well? Or a file?
So for a high-map of 4096 i need to set the worldsize to 256 to get 1pixel to 1 block, looks good so far. But how do i get boundless to find my world? I have saved it and let the wb run in background when i start boundless, but it say no worlds in wb-universe…
The current World Builder is only compatible with the default version of Boundless.
The new World Builder will only be compatible with the C++ version of Boundless.
(As you’re both assuming - but I wanted to confirm it.)
Whilst the new World Builder is a big change (biome parts, the way part biomes are selected, new block types, new instancing / custom node / library system, updated GUI, map support) all the general biome + noise ideas remain the same. So it’s definitely worth playing with the current World Builder, as everything you learn will be valuable with the new World Builder.
Got another problem now, as the tests continue…
Have got grass in via substrate, and want to get some trees in to…
But what ever i try i cant get them to show up.
Assign a function to the noise input on the plantation node, and play around with the threshold slider. It places trees wherever the input function exceeds the threshold (while observing the density constraint)
2 fast (i hope) interface-question:
I know what cave and surface is, but what is threed?
And how to remove links between nodes? Now i have to remove the node to get rid of the link.