now i know this has been discussed extensively, but i feel i need to give my 2 cents about it.
first off, i think there should be a war hammer, a two handed version that is slow but dishes out damage the most effectively out of any weapon (sort of like a maul), and a smaller one handed version (that resembles the hammer tool) that is faster but doesn’t do as much damage. i think both should have a tribal feel to them, decorated with leaves and colorful feathers, with that cool glowing design on them that the other tools have.
second, there should be a waraxe and a tomahawk, the same ideas as before (including the visuals) but they should be swung in an arc, dealing AoE damage in a small space in front of you, and do a little less damage than the hammers of respective sizes.
there should be spears (with the same decorations as the rest) that do a lot of damage, but only in a straight line, so you have to have pretty good aim, plus the swing speed should be fairly slow. you could also hold down to keep the spear impaling the target, but their attacks would do more damage and you would be vulnerable to attacks, so you can’t do anything about it while you are holding down the attack button. another mechanic is that when struck, the player/creature would have slightly reduced move and attack speed for a short amount of time.
there should also be swords (again, with the same decorations) that do average damage, but you can parry, effectively blocking enemy attacks. but you can’t just become invulnerable with the click of a button. the parry would only affect a small line, so you have to line it up with the incoming attack, sort of like taking a swing or attacking the incoming attack, if you catch my drift. you would also have to time it right, if you didn’t get that from earlier. the parry would disorient the attacker for a fraction of a second, making them vulnerable to attacks.
there should also be shields, (again, same thing with the decorations) that don’t block all damage like the parry from the sword, but rather reduce it while in blocking mode. you would also take increased damage from behind, to make it a little bit more fair. the shield shouldn’t have a huge area of affect, it shouldn’t be much bigger than your arm.
all of these can be enchanted by crystals to widen their defensive or offensive capabilities
thx for reading hope devs like my ideas