Yes - this is part of the requirements. There are 2 parts to it:
- Making sure the GUI + HUD + FOV are designed to permit this configuration, and
- Making sure that we have sufficient platform + OS + driver support for the game to render.
Maybe. My preference is that 1. the music is interesting to listen to as a priority, then 2. we make sure the music isn’t too repetitive to listen to (by including interesting variations within each track), and then finally 3. smart in how the music is selected and transitioned. The initial releases will experiment with #1 and #2, if there is time we’ll look at support for advanced features for #3.
It’s something that I personally think is a little overrated. I’m more interested in giving players control over the music in their builds + shops + space zoos.
Finally @Heurazio I do plan to respond to your communication post - I just haven’t had sufficient time to do it justice yet.