Weekly Dev Update: 2016 June 17th - Locks, Resource Regen and more

Updated with the GIF @Rukio

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inventory GUI looks more user friendly

I love the look of the UI but during your internal testing has the wobbling ever come into question?

Also for the quickuse bar, if we’re keeping the two rows of five buttons, having this reflected in the inventory ui could be handy so you know for sure which slot in the inventory corresponds to which slot on the bar.

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BTW… Bug?

“Name Missing!” As a block name?

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“A block has no name.”

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I’m guessing that’s either the slab, wall or stairs block?

Yup… But i guess it Name missing is its name so… He has a name while he doesnt have a name?

His name is actually “Missing!”.

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and if Missing goes missing, Mrs Missing will miss him…

please forgive me!

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That was a miss on your part

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I’ll blame it on being mildly sleep deprived :wink:

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