What are 'Blueprints'?

Just have a place in the beacons to say save as blueprint or something similar.

Then as people suggested, just allow the beacon to rebuild it or place a hologram of it and allow the player to place the blocks by hand.

It will be exploited though in some way it always happens. I personally think it should be a tedious task so people aren’t duping their builds 5000 times all over the universe. I’ve seen it happen in other games…

Blueprinting an entire city would not be useful, but you could blueprint all the structures in the city individually and set them back down one at a time.

It would be useful, but not plausible. Some players have huge castles & parks that are all one build - equal to the size of a city.

Blueprinting is defintely one of those issues where you can use it or not use it. I would find it helpful only for repetetive portions of build. Mirroring one left sided wing to a right sided wing. Since i never go into anything with a plan, bluepirnting chaos isn’t as effective ;))))

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Smaller blueprints are definitely better than large ones for usability. The bigger the build, the bigger the pain in that patootie to put it back down again.

Absolutely lol

This “you don’t have to partake” argument is a really bad take. Its used time and time again and it really doesn’t make any sense and it completely goes against human behaviour.

“Why don’t we add a button that players can press, that will give them millions of coin. You can grind it yourself if you think it would ruin the coin making part of the game, doesn’t mean you have to take away from everyone else’s experience” ← that’s obviously an exaggerated example, but it works.

People are going to take the path of least resistance even if its less enjoyable. Its up to the game developers to make the path of least resistance, balanced and enjoyable.

There is a minecraft mod that is extremely popular even used on “vanilla” worlds, and it shows a hologram of the build, so you can paint by numbers it and not mess anything up. There will be tons of situations people will want to use this.

I don’t really understand this point. Having it in game would be tons better than having to use a third party program?

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I think determining what is enjoyable or not is definitely personal and something that in this case you and I are never going to agree on. I will not disagree that it is up to the developers ultimately to decide if they are implementing blueprints and how they will work.

The blueprint system you are suggesting is not worth it to me. If I have to place all the blocks anyway then I can just use other tools that I am using anyway to design the build to start with.

Well I’m more for an automated system when it comes to blueprints. And I’d want it to come with NPC’s. Like skill pages only much more expensive. Purchase up to 5 NPCs(random number) for 20000 cubits. The NPC would then slowly build the blue print once you give them all the blocks required. No XP would be gained for placing blocks unless the NPCs also level. Which could be cool. Perhaps having 2 NPC’s working on the same blueprint would reduce the time to build it.

In reality blueprint kinda exists already for much smaller things. Ahem. The Smelly Couch! Lol.

Having people help me build is very similar to a blueprint system as well. When I’ve built some of my tunnels I would complete one section and place the blocks for the rest. And have someone doing the chiselling while I was placing more blocks.

For large builds having a hologram would help. But normally if I need to duplicate something it’s easier to build them at the same time.
Example building the legs on one of my mechs. They are built at the same time. Put blocks down on one then the other. Then chisel. Then chisel the other doing it small bits at a time.

I don’t like the idea of selling blueprints as people would definitely buy a blueprint. Build it and sell it. Some builders may like that. But I’d prefer my build being exclusive to me.

So as an extra tool for helping duplicate large builds on your own plots I’m for it. And perhaps anyone with perms could help as well and see the hologram. But without automation I’m not sure if the amount of work to implement it would be worth it. And maybe the time spent to create it would be better used creating more content like new creatures to kill.

Perhaps if we had access to the existing library of blueprints that’s maybe a good place to start. And a way we could add to that.
The existing blueprints being every tree in the game. The small structure that are added to the worlds upon creation (stone henge biome).

Anywho these are just a few of my thoughts.
I definitely like the blueprints idea as a whole.

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One game I played previously, Planet Nomads, was a failure at release.
But one thing they did do that I love is they implemented a blueprint system. You could take a photo of an object such as a house, car, boat, or aircraft that you built and it would store the image. Then the fabricator could build you an exact copy of that item. You had to have the necessary materials in your inventory, or have a storage container with the materials attached to the fabricator.
Then you placed the holo image where you wanted and then the fabricator would fill in the build. The bigger the build, the longer it took to fabricate.
I could see this being viable.

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Both of these are akin to what I’ve said about a blueprint system for years. I don’t want the system to remove the grandeur of someone had to place each and every block in this structure by hand. that is a part of what makes the huge, elaborate builds so amazing. I do also see great value in offering someone the ability to move where they built because they changed their mind about the local environment/planet/neighborhood.

So I’d be down for a Cut and Paste system (not a copy and paste) and the paint by numbers system. This gets people a “less difficult” way to pack up and move, but also allows people to build big complicated things quicker with fewer mistakes.

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the sanctum is a blueprint builder i always thought

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If someone spends 6 months building something and then has a reason they want to move, but they are told they will have to spend the 6 months again just to rebuild, then I think you get the same reaction you do when a wipe is mentioned. I think they quit.

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I’m in favor of a cut and paste, or a move the building as is to a new location. Just not make 10 of this automatically so long as i have mats

So you’d want to make each blueprint a one time use? That would just encourage people to make multiple copies.

If it was paint by number idk if it’s resuable, because it’s not auto building. If it’s cut and paste yea it’s one time use since you’re just moving your build/base from this spot in the universe to this other spot.

  1. Cuts OR Copies block data of entire beacon (minus storage/mechanisms)
  2. If cut - when inserted into a new beacon it places the previous build in the new location.
  3. If copied - player must have blocks in their inventory and use Oort as fuel for the blocks to automatically (slowly cause everything else in the game is time gated).
  4. Blueprint builds provide zero experience and reduced prestige.
  5. Cut Blueprints cannot be duplicated and are one time use. Copy Blueprints can be duplicated and are one time use.
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I think the big question is what can this engine of boundless can actually deliver

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How i see it working.

Beacon > options > make blueprint > blueprint name > confirm.
One can have up to 5 (like skill pages) or 10 (like guilds) blueprints in total (blueprint inventory).
If no room for more one has to delete an other.

Then.

“Blueprint beacon/campfire is placed down and you select which blueprint you want.
If you used 5k worth of plots in the original the “Blueprint beacon/campfire” demands 5k of plots to be available. And wont accept if you don’t.
Blueprint accepted, it asks you to supply plot papers to plot the area. But deletes it self when there isn’t any room (so the owner needs to make sure the space is fully claimable).
The beacon will plot in the same orientation and from the same plot as the original beacon was. So if the exit faces west in the original it will also face west in the blueprint. Is the original beacon on the 3 plot layer in the south west corner then it will be on the same place in the blueprint. (Blueprint beacon/campfire also plotlayer 3 S-W corner).

(Leaving orientation as it in the original is on purpose otherwise the game would be required to generate an transparent example so you can see how to rotate it. And if you want to change things you have to do it before/after or section it all down into smaller parts anyway)

“Blueprint beacon/campfire” which has an inventory has to be filled with the mats needed to place down the block groups.
So for example it shows you 50k ashen blue sedimentary brick was used. You have to provide 50k worth of blocks to be placed down (giving you the option to change color and or block type used).
It does this for every color and type of block used.
It will also ask you to provide the gem tools to prep the area (dig out) and finish (chisel) the build if needed.
Did you now plot in water/lava or underground it will need gem shovels/hamers/axes all unforgerd exept liquid breakers to empty out all the plots (picked up block/resources are destroyed). Gem precise chisels to chisel every block that needs chiseling exept for lattice all unforged (this means if the end result is a little corner of the block in bevel it will bevel the block until its the same as the original).
With durability going down on the tools as it would if you where chiseling it.

After all the required mats are received it starts prepping and then building the structure (from beacon outward) at the “max” action speed (or slower) with out breaks (as fast as you would do it solo without breaks). Once finished the beacon changes or replaces it self to or with a normal beacon.

Further some things have to be left to the builder like filling storage blocks and shopstands/baskets. Adding text to signs.
Editing the build area can also only be done after the the “blueprint beacon/campfire” is completely done.
Do want to point out during this process it has to have a cost…. Im sorry but otherwise its an to easy way out.

So tool cost is high (especially chisels i half slap everything with stone before i even bevel or precise chisel [gem only if i must😉] as most builders probably will tell you).
Then the time it takes for you to fill the “build inventory” has to have a cost like oort or something (if it runs out the inventory will go in to reclaim).

Further i do think a “blueprint beacon/campfire” shouldn’t have the ability to generate Foot Fall or prestige as long as it is active…
(Buying/Selling blueprints isn’t that high on my list :wink:)

This is kind of how i think it should work. And also think is fair if one moves or adds structure’s big or small.

Probably not what we ask of it im afraid :flushed:

[edit]

The stress my view on how blueprints should work will probably throw worlds offline when used. Especially with the big builds.