I can’t predict the future here but it seems when I was reading about 249 … that local universes could all connect to one “main” server to create their own MMO. Now the wording may vary there… so don’t quote me, but if that happened and the main MMO server shut down it seems the game would still live on…in some form.
I always look at things from both sides and see your point… but I would never blame people like you for it not taking off… I blame the lack of publicity, the lack of marketing… and even the lack of it being very streamer friendly (this one is iffy but stick with me).
The marketing was bad in my eyes the game was never on my radar until someone gifted it to me this past January and that is not from my lack of looking. I browse through Steam daily and read game reviews a lot. Also, very large streamers can make or break a game at times… there have been a few games I saw just blow up thanks to streamers… those took off as they were just easy and fun to stream … while Boundless to me is one of my favorite games … it just doesn’t lend well to a fun and exciting stream like say an FPS game would. I have seen games streamed by a few of the top 5 streamers… then it be visible to their 50k+ viewers and then those viewers go buy it etc… its a marketers dream of sorts.
Anyways, if the lights shut off I won’t blame ya… I only blame ya for being overly negative towards a game that really doesn’t need an update. That’s not to say we don’t deserve one … especially the backers.
That was an awful lot of hyperbole on my part… I don’t know you, we’ve never spoken before, and it looks like you got the game pretty recently based on your forum profile. So please don’t take that statement personally if you feel like there’s no way you could be “that guy”.
But when I speak of “you” in a collective sense… Yes, there will be a handful of people who feel that the amount of love and support they give outweighs any of the decisions made between the game’s inception and its final curtain call.
The most prominent example I can think of from personal experience was a game on Steam called “Folk Tale”. It was one of the first games released in the Early Access program… The “game” upon release was so short (~2h) that it looked more like a proof-of-concept, the team changed direction multiple times over the course of its development, and the lead developer spent most of his time on his own forums claiming that bad ratings resulted in his lack of progress, rather than his lack of progress resulting in bad ratings.
In the end, the game was delisted for sale on Steam and the studio, Games Foundry, disappeared and rebranded. But to this day you can still find people who are convinced that the community killed a game that was essentially dead-on-arrival.
Maybe they can drop an API along with the local world update so that future moders can finish developing the features we all expected and roll back some unpopular balance changes like bomb mining and crafting timers and then Boundless can take off as a moders paradise like Minecraft did before the Microsoft acquisition.
Honestly feel that would be the best way they could possibly wrap up Boundless. Keep the rights to the game and let the community finish it. If mods make it go viral, they can swoop back in with fresh support and make new content again, or let it die a dignified death in the arms of the people who loved it most.
@anon73404375 - I just got the game in January yes… so pretty new… logged about 2100 hours now though…
@Havok40k - I love modding… and have done some in several games. The bad part there is how it would be implemented. I can see modding work on local universes but not so much on the current server setup.
I know with game I modded in the past either you’d have to download the mods via the Steam workshop, a 3rd party site or via the game upon connecting to a server with mods you don’t have installed. Those mods would not carry across servers so say Boundless lets you connect local servers together mods would conflict and so on and so on. If we could mod the actual MMO servers that wouldn’t go over too well either unless its a select few people…
There are numerous options but modding in Boundless would only happen on local servers given the current landscape.
I’m what you’d refer to as a “cynical optimist”… Everything can and will go wrong, but it’s nothing you can’t handle if you’re prepared and you’re flexible.
But I’ve also spent time in the military and in software sales (not sure which was more dangerous). May seem like a strange comparison, but the common thread is in learning that actions are everything and words are just air, or worse. In the former case, I had people who couldn’t say enough nice things to/about me, just in order to get me into a position where they could exploit me or even kill me. In the latter case, I had I-don’t-even-know-how-many people make every promise and/or excuse that can be created using the English language in order to get out of a meeting with me or to avoid making a crucial decision for the sake of their business.
If people make a promise, test them. If people make a threat, test them. Their words are spoken in furtherance of A goal, but that doesn’t mean it’s THE goal that you think it is. Use the old Cold War adage: “Trust But Verify”… Which is to say, “I’ll Believe It When I See It”.
As much as I love Boundless, if they decide totally moving on is in their best interests, then I sincerely wish them all the best and no hard feelings at all. Grateful for what they gave us and the close bonds I have formed with some fellow Citizens as a result of finding Boundless.
I hope this Larian move does work out for them long term for their stability, and also that it isn’t causing them too much stress (crunch and all, BG3 appears to have a lot of work to go) here in the shorter term. I admit I am very curious about the details of this too, who has what, is what, who may still be in or who or what might be out entirely. Thinking perhaps we will get more answers here with the new fiscal year.
So in my defense … (not that I need one … haha) but… I do work from home remotely a lot and have the game running in the background at times and jump back and forth … usually crafting as I can’t send too much time in game … lots of Zoom meetings etc. Granted … I have put in a lot of hours I’d say on average 6 hours a day … more on the weekend of course.
Lol, say no more. Personally I’ve had to just turn of my gaming machine while working from home. If I leave it on while I’m working I’ll always just want to check something, or do something and get no real work done
Most of the time, I can’t do much when I’m working from home, 'cause renderings on 3DsMax+Vray pumps too much process out of my CPU. For example, weirdly enough, Twitter and this forum don’t work well when I’m rendering. Youtube videos, though, works alright, thankfully.