What do YOU think Boundless needs to regain more players?

Forums and Combat:

Daily/weekly activities:

Crafting:

I also feel the crafting needs to move away from “mobile game” style craft times. Between crafting and repairing your machines it can take a casual player days to just craft the blocks once they have the materials. This game is probably the least casual friendly builder on the market as of right now, and I think thats going to seriously hurt its growth. Why would a person with an hour a night even try? They can’t amass coins and they can’t even process rocks into decorative blocks just based on the crafting time in a single session. It’s going to take them multiple days of crafting timers just to get started.

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