The game is fine. Expectations are the problem - people don’t really know what to expect… the Official trailer is about as relevant as the original No Man’s Sky trailer, and the question, “What is Boundless?” is difficult to answer. Suppose you wanted a friend to get into Boundless, what would you say?
And you really don’t want to tap the Asian market on this one… you think plot wars are bad now, Asians take competitiveness to a whole new level. Not to mention with the language barrier - someone will most definitely plot every empty store slot in your mall or town just because it’s there.
So in a nutshell, we all know what Boundless is because we’ve lived it - how do we convey what Boundless is to everyone else? And also there are players, and then there are warm bodies sitting at a key board… we do not want the latter. The game is a masterpiece - it just hasn’t yet become common in the main stream.
My suggestions are private worlds and bring back bomb mining as a much needed fun injection, but to each their own.