That’s mostly good info. In regards to the comment about creating confusion you are 100% correct that having documentation at release is a good thing.
I’m not having any settlement identity issues or confusion over naming rights. I have a beacon flashing an error message at me under both the old and new systems.
There is actually only a single beacon involved, It was never dependent on chunk resolution or bridging unclaimed plot columns.and until today I’ve been left at a complete loss as to how a single beacon with no other beacon, plot, or settlement touching can be pulling me an error about bridging two settlements.
However this explicit description clears up the reason that my completely contiguous plots are not able to resolve, it would seem:
TBF lucadeltodecso is clear enough to have answered my actual question without the analyzer.
Pretty much everything I’ve posted since I read that is exploration of the new tool, and some existential angst over the fact that i have to largely rethink most of the build plans I’ve been working towards to comply with this requirement. It’s the opening statement of the thread really, it isn’t about unanswered questions it’s my reaction to the answer.
This leaves me with hard choices concerning my build, and my approach to what I’m wanting to try in an upcoming build. Under this heuristic there is no “light touch”.
I’m sure you guys were very busy last week when I posted more detail about this situation. I never filed or ticket or did anything to explicitly get dev attention to the problem as I was told the analyzer would help clarify things.
Apologies if mis-titling or oversharing regarding how this impacts my evolving expectations led you to think I was confused about this technical aspect of the game engine.
The remaining question for me isn’t ‘how’ it’s ‘if’.
This includes me taking a stop over at “why” for a while but, I can go do that without the forum if it upsets people.