Release 211: Empires - Guilds and Messaging++!

Try doing that on a PS4… As in my case…

Guild alignment not working

Settlement rules have changed tho right? Now at plot level not chunk level?

Is that the cause for bridging errors? And on PS4 I really can’t tell what the problem is…

Even tho I’m in the middle of anvil I should be able to name my settlement since I’ve aligned it to ultima but it’s unnamed with no option to name it

Worse is that I’m not warden of my own town anymore, lol!

I’m getting negative prestige for refined lustrous wood. Lol how bout that for fun times @AeneaGames

Moving to plot level will have ‘changed’ things. But also makes it much easier to comprehend as it’s now always ‘plot column neighbours join together’ rather than plots merging for settlements even if there were 2 gaps inbetween; but only sometimes! Since depended on chunk borders.

The old road hueristic was ‘each chunk has to have 4 plots’ and now is ‘the plot and it’s 8 neighbours around it have to have 9 plots’ which largely works out the same but sometimes is more strict, but again is easier to comprehend as it doesnt rely on chunks which you cant see borders of.

Before, ‘if you were careful with chunks’ you could get away with a 2 wide set of single high plots to make a road that didnt hit the road hueristic, but sometimes had to be 4 plots wide, now its consistent 3 plots wide single height wont hit the hueristic.

At least for PC, the new debug screen for beacons/settlements will help find any parts of a beacon that ‘cut’ a set of plots into two via road pieces which lead to ‘bridges settlements’

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You always have to plot all 8 neighbor plots? You have to plot the whole planet to not be treated a road?

Yeah that seems a lot.

Between the plot and its 8 neighbours there has to be 9 plots, it could be 9 in just the one plot, or 4 and 5 in its neighbour, or 1 in each

Was assigning a guild name at brambleland sorissi and game crashed and will not connect back happened 5 mins ago

I just put a support topic on this issue @Ratchel

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Should aligning your beacon to a guild prevent you from being able to collect footfall coin from your own plots? I would have expected that to only happen if if was controlled by the guild. It seems a bit cross-purpose to me … aligning should mean that the guild has my allegiance… not my coin.

Edit: Also removing alignment does not unlock the coin collection button …
image

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Edit: I get it know. They don’t have to be all from your beacon, they can, of course, be plotted by someone else. And having some road-plots in your beacon is not a problem, as long as they are not used to bridge.

The new visualizer is awesome! Best part of this patch, or probably every patch.

This is a UI bug , you can still collect the coins.

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debug menu settlement visual…can resize. Now to see if I can fix things using it…

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That looks so cool!

We should have a craftable builders survey map to offer this functionality outside of the debug menu!

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does look very cool (whole thing moves and rotates when on the move…fyi close debug menu first) but not quite sure how to translate to mending bridges (as it were…)

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Does it work for other players settlements?

You could hire out your settlement fixing services :laughing:

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Someone else just showed me some debug screenshots, there’s one with red wiggly lines in it, are all the red’is marked plots ‘roads’ and thus causing issues?

So basically check for those red marked road plots and do some plotting/unplotting there?

I’m a bit confused about the list of bug fixes since a lot of them cover fixes done to the new systems while they were still on testing, which makes them lack context and relevance for the release notes.

Other than that, really looking forward to checking everything out!