I’ll be honest, that has just confused me a whole load more.
So how about an example, all numbers are made up, but it might help someone explain it to me.
OK, so my home beacon, Moon Hall, is in the greater settlement (3-5 beacons in total, I think) of Moonyloon National Park. It is also the master beacon for said village.
Randy Rando has his home beacon, The House of the Rising Bun, in the greater settlement of Rando McNommy Noms. It’s a fair walk away, but we like each other, and would like to have a path to lead folks to each other’s places. However they’ve got a HUGE amount of prestige, and their settlement registers as a town/city or whatever.
What if I create a brand new beacon, with a brand new character, and it is their home beacon, and it’s purely there to act as this road1 … if that is on it’s own Guild and Settlement (per se)2 …
Surely that can escape all this competitive nonsense, no?
So I guess the main questions on that would be, assuming a 3 plot wide road:
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Will Squonk Street (and its associated guild) be subsumed into the Rando McNommy Noms settlement when it connects?
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After that, when Squonk Street connects to Moonyloon National Park will that then subsume MNP into RmNN?
If the answer to both of those is ‘Yes’, can it be avoided by making the connecting tissue just one plot, maybe?
Basically … is there no way to avoid the gosh darned prestige balancing short of just stopping the roads ‘nearby’?
1 ensuring that we’re not walling off areas of ‘arable’ land, or penning others in
2 assuming that I manage to get the compactness thing down!