What turns you off playing Boundless?

In a fair world, approximately 1/3 of exos should appear around your bed time, 1/3 around time to work, and 1/3 around time to relax and play.

This also means these exos should be common enough that you don’t have to wait 6 weeks for an exo in a compatible time slot.

But I’ve expressed this in this thread before.

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Shouldn’t it be 1/4 though? Since there are 4 regions for servers

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I was referring to a person’s typical division of their day into three eight hour segments. Does the exo appear during sleep time, work time, or free time? 1/3 chance of each, if they are evenly distributed.

Because there are approximately 24 time zones represented across the 4 regions, and because people work day/swing/night shift in all parts of the world, I wouldn’t really consider region in this too much, myself.

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Ohhhh yes makes sense lol sorry

I miss the times when we had exos all the time.

There was always at least one exo up if not more.

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Too bad that shows up on the forums but not the main game page. Actually, there is no mention of Sovereign or Creative worlds on the main page. It seems like a missed opportunity.

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There used to be a link from in-game, but it broke in the first update after sovs came out.

There is a button on https://playboundless.com/#moment-collaborate-main that should tell you about the feature, but not only is it broken, but it also doesn’t know that the feature was added, and consequently wouldn’t link to the store either.
I have a gallery of the features page here: Boundless Features Page

I actually really like enchanting in MC

Oh god, the only way I can stand MC forging is by making a ton of single-enchantment books and then levelling them up by combining them and then putting them onto the tool. yech.

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MC enchanting is definitely a slot machine, but it actually gives player a decent amount of control.
The guaranteed enchant changes every time anything is enchanted by the player, and a bad guarantee for an item type can be a decent or even good guarantee on other item types (e.g. unbreaking 3 pickaxe? try checking a bow, maybe it’s power 4). It’s fairly cheap as well, only taking 3 level and 3 lapis per lv30 enchantment, so the RNG is kinda justified.
On top of that, anvil allows the player to combine enchantments (and repair enchanted items), which means you can perfect your item with enough resources, and the final product will last a long time (until you hit anvil modification limit).
It’s more RNG than boundless forging, but it’s much cheaper, and if you’re unlucky you can always spend more resources to perfect your item. Not to mention, the enchantment itself guarantees that it’s at least decent/usable (worst case is lvl 3 enchantments), contrast that to boundless with some boons being practically useless.

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Please create a new post in General or Off-topic for discussions. This is for turn-offs and grievances only.

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A bit turned off from playing my main character lately, since I started playing co-operatively with my partner.

And likewise I don’t feel like playing if he’s not on, since then I feel I might be getting too much done on my own. I also don’t actually really want to level up an alt very much beyond a certain point, as I’d rather just get the experience on my main, who already has the bulk of my plot count.

I have 1544.6 hours in this game so it should be obvious I don’t hate it. However, there are things that are starting to turn me off of playing more and more. And up front I have been playing computer games for 40 years. I have been reading the magazines, message boards, forums, etc for just as long. So I am not a complete newb or idiot on the subject of computer games.

First and worst is world design. Never have I heard anybody say they want sadistic world design in a game yet that seems to be the goal in Boundless. Just three worlds as an example are Delta Cancret, Cephonex and Lambliss. DC has way too many areas that are just extremely tall cliffs, a few meters of land and then a steep drop off again. Why? Cephonex has large pits of lava. That should be easy to avoid by try going on a Brown Town hunt. It turns out they aren’t so easy to steer away from. Again, nobody has ever asked for that. And Lambliss - where there are huge seas of lava stopping you from getting from Point A to Point B. If your lucky you can find portals to get between two blocks of land but generally it is hard to find them even if they exist. And even on T1 planets there are holes that drop you down to a point that low level characters end up dying. It’s not a great first impression to be looking for a place to set up your first base and end up dead (or extremely low health) in a deep dark cave.

Second, in games communications are subpar. I finally found out I can edit a text file to keep the last few messages up on my screen for a while. That is not an optimal solution. Players should not have to edit text files themselves. I downloaded the beta and it overwrote my modded file so I have to redo it. That’s annoying. And, well, not showing the chat consistently without a mod is just poor design. Another point - I am in two different guilds. Neither of them use guild chat because they tell you it can take hours for the messages to go through. That should be considered a problem. When you have to rely on third party apps to communicate there is a flaw in the game design. You can’t even access notifications without opening up a specific chat channel then going to Say or Shout and scrolling through to find the Notification. How is this acceptable? In 2021 voice chat should actually be part of the game, though I understand this might be a limitation based on being cross-platform.

Third is interface design. What do all of the little icons for status affects and the like mean? There is no glossary or tooltip for them. I get the little skull is death penalty but the others aren’t necessarily so self-explanatory. I have been frustrated with this and went searching the internet to no avail for someplace that lists the meaning of all of these. Heck, there is nothing that explains the little colored numbers showing the chat messages you can read so that is meaningless until you find somebody who can explain it.

Fourth, another thing I have never heard anybody ask for in this type of game is “grapples”. This relates back to the first point in a way. You wouldn’t need grapples without the horrible world design and you couldn’t do the awful world design without grapples. They go hand in hand. Grapples are great if you have good hand-eye coordination and are young. I am at a point in life where I have to stop and aim carefully to get over a ridge. Often when the cliff is too high I have to just say forget it and skip meeting up with the hunt on top, finding the region on top or whatever else. Limiting parts of the game to only those who can use this tool well is not a way to increase the player base which should be a goal of the devs.

Finally, communications from the devs is just awful. People can make all sorts of excuses for it but at the end of the day if you don’t tell people things like “No - single-player universes is not a way to shut down the main MMO” you are going to just let the speculation spin out of control. If you don’t say “The implementation of chat has problems and we are looking at ways to fix them” it looks like you just don’t care about the problems. If you can’t be bothered to do the slightest bit of marketing, even if it is just a PR blurb sent out to the MMO sites about seasonal events or updating the game website to include sovereign planets it looks like you just don’t care. Are the devs looking at fixing problems or are they just throwing out one idea after another to see what sticks (sovereign planets, melee weapons, solo universes, etc.)? I am all for updates and new things but it is my understanding that there are long time issues that haven’t been addressed. The need to talk about those as well.

So - those are the things I can think of right now turning me off playing Boundless. Time to go in and build some more. smile

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This for the main part. Chat is very often hard to read, and there’s no option to keep the chatbox up to fix that. Non-instant chat, so it can take HOURS to reply to somebody asking for help in the questions and help channel. Newbies don’t know that. Ask a question about the game that you can’t figure out in the game after playing for an hour or two, no replies for half an hour. Couple that with the numerous false steam reviews saying the game is dead, they think the same and uninstalls. Not a good thing for this game.

Not enough content. The two main contents in this game is 1. building and 2. interacting with the community. Be somebody like me that doesn’t like building and that’s 70% of the content gone. Really could use new mob types (cough cough hunter cough ground basher cough cough Titans cough) to make hunts more interesting.

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I love building and hunt because I have to in order to support my builds. I am so over games being about killing things after 40 years of playing. I want fighter players to get the things they enjoy but I want to avoid it and be able to build without having to fight. It would be nice if there was a better way of connecting up the multiple play styles. A better symbiosis between hunters and builders where everybody does what they enjoy besides some kind of ad hoc builder for hire thing. There are a lot of really cool ideas that could fix some of these things but I don’t know if they could or would be implemented.

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I do find the market and footfall being kind of a way to implement that, builders selling things or getting coins from footfall by people ‘admiring’ their builds, then going to players that sell materials to build more.

But then this is economy, and there always will be people not happy with it xD

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smile Just saying that there could be a better way of balancing play styles so I don’t have to hunt and you don’t have build. (I couldn’t survive on footfall or the meager amount of stuff I sell.)

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I haven’t been playing Boundless long but I do totally agree about the chat issue. I have played a LOT of mmos and even Ever quest way back on ps2 had a better chat system. More recently I have played a few with voice chat in the actual game (and yes some were cross platform so it is possible), which really helps at times. Even a permanent chat box would be nice though, but there would also need to be a setting to make the text larger for it to really do me much good lol…

I don’t mind hunting too much and gathering for me is fun except for one thing… Tools don’t last all that long. I totally get the not being able to repair because the economy aspect but it is hard to save up coins to buy higher tier tools because I have to replace the lower (titanium atm) so often. I love building, has not been easy though as getting the stuff I want to use takes either higher tier tools or a lot more coin than I have.

I really like the game and plan to be here for a long time but chat issues and always trying to buy a new tool every day (at least) is a bit of a turn off for me.

On the happier side I love the community, everyone has honestly been so helpful with all my newbie questions and no one has made me feel dumb for asking :smile_cat: which I have encountered in so many other games.

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omg dont get me started the chat in this game needs to be fixed.

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It’s been a while since I relaunched boundless to play it. and I must admit being disappointed with the experience offered by the game today.

-the often radical change in gameplay.
like for example the system of reclaim. set up to satisfy unhappy people, did that bring more players into the game in the end???

-the lack of novelty useful to old players.

-the time spent developing the sovereign worlds instead of improving the agriculture, design and terraforming of each world.

-the absence of evolution in the gameplay has been around for a long time now. since all this time the meteorite falls have not changed, nothing new or really exciting … ( the events are no longer expected, because in the end they only offer the creation of a few decorative items, without changing the gameplay)

-How many cities have been created, developed and then collapsed only because there was nothing other than meteorite hunting ?! today you have enabled the creative mode but it should not be a feature in itself, just a natural gameplay associated with this kind of game.

-The most worrying seems to be the lack of ideas to develop the game. What are we going to do with the shields and melee weapons? use them in meteor hunts, which players only do because it’s the only way to get portal fuel and not because it’s exciting and fun to do after over a thousand hours .(after a few hours it must be recognized that chasing meteorites is as boring as mining in straight lines with forged hammers. [yes I still regret the disappearance of mining with bombs]

from an awesome and exhilarating game you have made it a game of growing boredom.

only the ingenuity of certain players has brought great adventure to this game.
despite everything I like boundless, more for the people who play it and the meetings I have been able to make there than for the game itself.

have fun in life^^

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I appreciate that this is a work around, and not a fix ( #itil ) however this has basically save my bacon more often than not:

Longer chat message visibility mod.