I’m assuming it would be reasonably expensive to craft.
I’d be happy to consider alternatives.
At the moment 4x death = 0% of a new weapon, whereas a relative 25% would be 4x death = 31% durability.
I’m pretty sure we’re adding new skills for builders to get a plot bonus. I think it’s in keeping with the other skill other professions can opt into (for example increased drop rates for a hunter).
The target balance for the skills is that you should feel awesome as a character, your not a god, but you’re rad. More work required. (Obviously as more skills are added we need to rebalance the costs or skill capital.)
Potentially a Forged skill for bombs that triggers regen. It’s a bit like an anti grenade. But clearly they can’t be free or they’ll get abused.
Another use would be to allow players to easily clean up griefing or vandalism. If it can be quickly removed it’ll reduce the incentive.
We are introducing a new player status effect that will contain a bundle of little helpers for new players. (This is quite common for games to alter the rules of the game for a new player. For example a fighting game will often let a new player always win their first fight, etc.)
The game already reduced your threat level so that creatures will not attack you until you’re ready. (Sorry to break the spell for a few players here!) We could also disable the death penalty whilst you have the learner wheels. But I suspect it’s not really a problem for new players, but rather more annoying for older player with an inventory to new gear!