I know some people will just not want to chat, but there have been soooo many times when I’ve ignored people without realising it! When I’m trying to get somewhere quick I often don’t pay attention to what’s going on around me so I miss people talking, especially as the chat window sometimes blends into the background. If there are multiple people around when I enter an area, I won’t assume I’m being spoken to unless mentioned by name or directly approached.
Also, some players don’t know how to chat! It took me a while to figure it out - the first time I met another player I kind of just stood there staring at him, flailing my totem around until he told me how to enter the chat. Not the best form of communication
After playing a lot since the recent update, I agree that post-50 plots are a bit slow. Most of my xp comes from making stone and refined rock which doesn’t get as many points as I would expect. It takes me 2-3 days to level up, playing around 8 hours a day (because I currently have no life).
A specific skill for this would be great! Even being able to get 10 plots per 100,000xp instead of 200,000xp would make a huge difference right now.
I don’t see this as negative and discouraging! Some of the stuff here has been mentioned before in passing but not given as a specific suggestion. A lot of comments refer to the plot/level/skill balance which we all know the devs are working hard on, but it’s not an easy balance to find. Continuing feedback on this is really important!
People also tend to give suggestions for improvements alongside problems they are having so it’s nice to be able to discuss options and get perspectives from other players who play in a completely different way to me.
Wanting to give ideas for the game to develop shows that people do actually enjoy the game (or want to be able to enjoy it more in the future) otherwise they wouldn’t care enough to want it to improve. If there were no ‘complaints’ then the game might as well be released right away - we all know that’s not the case though as there is a lot more planned and there is always space for minor tweaks and new ideas in the game.
There are plenty of us who love the game just as much as you do - and really want to see it do well!
Again, I think feedback from new players - especially when they’re only a couple of hours in - is super important. First impressions are going to decide a lot, and creating the best starting experience for new players will encourage them to keep playing and get the game a great reputation.
In my own experience, I found the first 50 hours or so very grindy and a lot of the time kinda boring… It was interspersed with some really great moments where I felt a real sense of achievement (building my first portal, my first storage block, finding silver ore) but they were separated by pretty long periods of grind. Now, I’m the kind of person who is happy to sit and grind away digging rocks for hours while watching Netflix, but the game was very much a background distraction and not something I was primarily focused on. It wasn’t until I reached level 20+ that I really felt I had the freedom to play and build as I had wanted to from the start.
For me, it was all worth it as I really love working on my settlement and meeting other players, and I’m coming up for 500 hours playtime.
I don’t really think expecting every player to go through that in order to see what the game really has to offer is fair. I know the recent update has made it easier to get past the grind stage, but it’s still not quite there yet. I’m hopeful that the skill tree changes we’ve been hearing about will address this even more - it certainly sounds like it’s going to be a good update when it comes!
Another issue for new players, is that it’s quite difficult to find people and settlements without using the forums a lot. Some in-game systems (a ‘knowledge’ tab has been mentioned by the devs?) to get around this would be helpful
In terms of my own hesitations with the game, I think more functional buildings would make me want to play even more. Right now, we’re limited to shop or portal hub. These are probably going to be the most used and most popular types of building in the game but it would be nice to have more.
I’m at the point where I want to extend my settlement more, but I don’t really know what to put in it - I could make more shops, but I don’t have the time to keep that many more shops stocked, or to check loads of shop stands regularly.
There have been plenty of great threads discussing things like this:
- taverns or restaurants with different food/drink available
- inns with functional beds that give stat buffs when used
- weapon repair stations
- fighting arenas/weapon test arenas
- noticeboards for requests and contracts
They would really add some more life to the game!
Also, different beacons for different types of building in particular, a ‘shop marker’ would be useful. Let players highlight individual areas and designate them as ‘shops’. Let players add a very short description to the marker explaining what they sell and advertising to customers. Maybe some other button they can activate each time they restock.
When you enter a settlement, there could be a menu tab listing all of the beaconed shops. Players would be able to see the name, location, description, and time since last restock. It would make it easier to narrow down your search for a specific item, without giving too much away or stopping people from exploring different shops.
That’s it for my very long reply