In the next update we’re have improved the compression of chunks by ~40% and started using a CDN which should both help the download performance. We’re also tweaking the bad connection flow to try and make it less offensive. But the original idea was to be clear that their connection was compromised and stop them attempting to enter more movement inputs. It’s a tough problem! I’m rebranding the modal as “Input Protection” so it’s clearer what it’s attempting to do. But we’ll still allow players to disable it if they prefer rubber banding rather than the interruption.
Thanks. The Skill points will be continue to be iterated as more skills are added.
Wifi will make your connection performance more variable. Also make sure you set you Chunk Download Rate appropriately for your connection. Reducing it should help with the rubber banding.
I really want the negative comments and constructive criticism. Without them I can’t improve the game. We need some tough .
CENSORSHIP NOTE: I’m going to remove any comments from the thread that aren’t about criticism of the game or the development process. I want to stay on topic. Feel free to PM each other if you want to bicker.
I want to help understand why you’re lagging. Please following the instructions below:
finally, after you experience some lag please share a copy of the Debugging details by pressing F1. There is a button to copy the details which can be pasted into the forum.
Maybe the problem is the Tutorial. It’s not explaining enough about the game?
Maybe the problem is the presentation of the game on the website + trailers?
We should really create a gameplay trailer so players can see the game in action and really know what they’re buying into.
We have a good plan for allowing players to report players and locations for griefing, but it’s not been implemented yet. Sometimes it’s hard to determine what is and isn’t griefing. We should likely create a player charter(?) that captures what griefing is and isn’t in the game.
We’re planning to rework the portals + warps a little. We’ve got something wrong if players return to the Sanctum instead of creating Warps in the game. The size requirements just aren’t really working. But I like the idea of seeing a large portal and thinking “wow that must go a long way!”.
Yeah - I know. I know it’s unfair - hence I’ve tried to stop. Instead I want to allow all players to craft and control fluids. We have a good plan for it that I think can work.
Have you tried upping your stealth skills. You should be able to walk happily with the animals.
Titans are extremely experimental - and I’d love to get them completed.
After the recent comments about farming we’re looking at what might be possible.
More functional props? Things that do stuff?
This was the original thinking behind machines and storage - use the space players create.
We put the biggest settlements on the compass - to encourage players to find these locations. But it doesn’t seem to work.
We had a design in the past for adding a type to a beacon (shop, farm, etc) and a welcome message that would be displayed when you entered the beacon. Maybe these could be repurposed into showing a type on the compass (maps in the future) and the welcome message could be shown when you target the location on the compass? This would allow you to advertise what is happening.
I’m hoping the signs would cover settlement navigation guidance.
Some good ideas in this post - thanks!!