Hey guys,

Great question, not really one we can give a solid answer to though (crystal balls are too expensive these days).

I know for some people, a release can be quite scary - “what if we don’t get enough players?” “What if we get loads of players and servers die” etc. But you don’t need to be worried about this sort of thing, we’re certainly not… or at least, not in the way you guys are.

I think the most important thing to get out there is, if the game doesn’t attract millions of players (which we’d be surprised if it did!), we will still be continuing development on it; we’re not going to shut down after launch if the game isn’t immediately “successful”. In fact, we’re anticipating the game to be a slow burner which steadily grows as the year goes on - hitting a real stride next year.

In my career so far I’ve been a part of games that release and get hundreds of thousands of downloads, and games that get a few thousand. I can quite happily say, a slow burner of a game is the best kind of game for organic growth and retention. (Let’s leave Fortnite out of this though - there are obviously games that launch, take off and keep on going).

I have a feeling this is the main concern for players here, so just wanted to reassure everyone that the game will continue development regardless. We have a fantastic team, and we’ve recently teamed up with SQEC who are incredibly supportive of us, and will continue to be as we progress through the year.

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