if we are talking about long term player retention then yea there is for sure a problem there too…hell just look at the portal seekers discord most of the people there that used to log 6 or so hours into the game only really play now to maintenance the network…my self i only ever log into do the hunts if it was not for that i prob would never log in at all.
my self i find that i subjective term it kind of depends on your definition form a development stand point the game is live and well…form a playerbase standpoint if you compare it to other MMO’s it flatlined about 3 months ago 130 players average (pc) compared to say FF online witch is at around 8,513 given they are 2 totaly different games but if we where to cheat and say minecraft servers count has a MMO shard the top servers on there are clocking in at around 200 average (pc)
Edit: re reading FF online was a bit of a bad example cuz it has been out way way longer and is a established IP
i think it was the launch thread they know this was going to happen cuz they did not drop any ad rev into it cuz at the time if they did a legit launch it would have been sim city all over agian with no one able to log in due to full servers and crash’s…hell im not 100% sure even now the servers could handle 500+ people in one data center
nvm it was just a little befor launch
saldy i think this is going to hurt the game long term AWS was not ment for what they are doing when i took the student course’s they made it overly clear the service was built with web services in mind not a video game with 100+ consists connections to database’s