Who is farming Cubits before the update?

Guys, roadmaps change and we have to go along. That is why I am inquiring now for a roadmap as the vision from 2018 might have changed here and there…
And change is good an it is okay! Now the game is way more mature and the technical quirks are known in better detail…

Regards,

We’ve been asking for one since the one in November 2018.

Edit: oh it’s been asked so much our very own @georgegroeg made up a roadmap for us

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They do, but that dosen’t change the amount of extra stress it can put on to the devs by putting one out there, and failing to meet it or having to change it to the disapointment of the players. And some people just don’t understand that things change and expect a roadmap to be written in stone.

I am not sure what the real reason for no more roadmaps is, I am just guessing, But based on the fact its been requested many times since the ones from 2018, and one has not been given, I am going to assume they have some reason why they no longer want to share them.

It is unfortunate, but that is just how the cookie crumbled it seems. You are free to inquire about it as much as you want, But I don’t think we are going to get one.

And with the not-fully-understood split between boundless and that other game that some of the devs might be working on, it seems even less likely to happen now.

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The developers working on other games is also okay. People need to pay the bills and chase careers. It is not bad at all - it is a natural thing.
We are however interested only in Boundless and hence would like to know more on what future the developers are imagining for this games. I can accept any outcome. It might be that silence is better as well since someone will always lash out on something.

Regards,

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They are nerfing cubit gains? Aw man, now it’ll be even harder for me to get plots for my project…

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If what this one says is still correct, then yes they are.

That was posted a few months ago, so I am not 100% sure if that is still how it is, I do not use the test server. But I have not seen anyone else saying that it is no longer the case or give updated numbers on it.

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That’s just less motivation to play again, if that’s the case… :pensive:

I hope that’s changed, because I’ve been building a big project by myself on/off for a year or so, and that’ll be all but impossible to complete if that change happens… Unless I spend a fortune on cubits, that is…which I’d rather not do with my fairly limited income

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Im not still have 5k plots available and the cubits are just stacking in my pocket.

If i in the future really really need cubit and don’t have them ill just buy them

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There are always people who quit with every update for ‘insert reason here’ in every game I’ve ever played. They don’t wait for the update, they don’t wait to see if whatever it is is actually a true issue, they just throw up their hands and declare the end of the world is upon us.
I have found that devs tend to make drastic swings when they change things. Then after it’s live, look at the numbers and adapt. If the cubit thing is a big issue, I believe they’d tweek it later if needed and I am not grinding cubits :wink:

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I’ve pretty much stopped playing at the moment - the uncertainty and lack of information on the xp/cubit thing is only part of the reason.

I have a lot of time and plots already invested in a massive project on my sovereign world, but if the end goal is unattainable and I end up having to fill time doing other stuff just to earn plots to continue building with, then I’ll just end up letting the whole thing expire and move my play time offline… when the update is finally released.


Edit: typo

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I see a lot of posts like this and I agree and disagree. I just started not too long ago … and I was unaware that the game even touted itself as an MMO. While it does have a lot of MMO elements to me that game is just a sandbox along with games like Minecraft, Creativerse… (insert sandbox game).

Sandbox games tend to rely on what you make the game … while sandbox games do lay some groundwork for players, it is up to the players to actually make the game what they want it.

Having played so many sandbox games myself, I can put Boundless on the level of Minecraft, they both have some initial leveling, both require gathering, build while not required is the normal next progression, hunting … but all in all it is up to the players to determine what they want out of the game.

Boundless drew me in, I had zero idea what it was other than a better looking Minecraft… and now I just set my own goals that is the beauty of sandboxes … maybe they add Titans and T8s … more end game content, that would still be no different than the the Enderdragon in Minecraft… while you can kill the Enderdragon the game still continues … thus why perosnal goals are needed.

I think they should drop the whole MMO moniker personally as the game truly is just a sandbox with MMO elements. Sadly, people will come and go in games … but there is always a core community that sticks with the game as they love it and just want it to succeed.

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I agree with all the words. I tend to focus on what’s in front of me and make my plans accordingly. This doesn’t mean I don’t have wishes or hopes…my kingdom for more props. But, I figure the game is what I make of it. I do like others being a part of it though. I don’t want an offworld mode.

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going to be interesting to see how this update will affect how people play the game.
I have been farming (mining/crafting) for a while, which I perversely enjoy, but once this update hits I’ll be focusing on building…have lots of ideas floating around, which also means I’ll be buying a lot less speed hammers from ezpz and such.
all in all, looking forward to update.

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There is no roadmap, OP. The devs move from whatever hot-button item they’re jazzed about to the next one. Also, this update isn’t coming any time soon. I wouldn’t expect it before June at this point. We are realistically looking at 2 updates per year as of now.

Go ahead and flag my post. You all know I’m correct deep down.

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Update lands and there the Hunter and basher added also forgiven O.O

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I know a lot of people don’t agree with me, but I still think the owners/renters of Sov planets shouldn’t have to waste time grinding for plots to use on their own world. All plots should belong to them initially and then they can give perms to friends/family/players to plot, if they so choose.


It seems like the new XP progression system is more like an MMORPG than a sandbox imo. If the game is moving that direction, that’s cool. Existing players will probably be very happy with the skill point change, but the XP gains - not so much. It would be nice to have a little info on the overall direction of the game at this point.

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I hope the new update draws in new players who will eventually join the MMO side… and does not cause us to lose many on the MMO side. As it is, I’m starting now to have trouble finding the forged things I want, one forger after another is dropping.

There are a lot of things I’ve thought of saying but I’ve held my tongue (well, fingers) on. Others have said much of what I’m thinking, and some of what I’m thinking is speculation, might be unfair. So I’ll leave it at just this:

I love this game as much as ever. I will always be so grateful for it, for the healing it has brought me, for the true friendships it has given me. I will continue to do anything I can to promote and support it. But I’m also very worried for it’s future.

On topic, I’m grinding exp a bit here and there, but I think I should be fine for what I need even after the change, as I mine and hunt more than I build.

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“made the game more grind” is a pretty good reason for a lot of people to stop wasting time with a game and just go play something else.

ironically the level cap going up isnt directly a “cubit nerf” even though it is a cubit nerf, its just the result of math.

Cubits being tied to levels, when there is a fake level cap, just sort of seems like poor game design and bad implementation. … seriously why do i keep earning skill points well above what i can use?

They should have tied cubits to the daily objectives (yes i know what im saying) this would have allowed players to just receive them by playing the game and doing something other than leveling mindlessly. With objectives of varying difficultly and reward amounts so that some one could choose what they were able to do. (on the buisness side this would have allowed them to limit the cubit gain rate so that some one couldnt power level simply because they had time to waste.)

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Definitely do agree with you there. I’m currently keeping track of 2 timers for my build as well… one for the world rental, and one for the beacon / Gleam Club… it’s a shame they’re not linked in some way.

I really do hope it does as well.

For me personally, I’m likely to be heading in the opposite direction and taking my building to an offline world, so I can play more casually without having to worry about paying for the upkeep of a world I might not have time to play on for a while.

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Completely agree… and im sorry to say it but its one of my main reasons why I don’t have a sov. Like i said before we pay for it why will we be limited as a owner with plots…
That said seeing it from the other side… it would have ment that claimed (most cases un used) terrein wouldn’t be reclaimed bij us (especially GC holders).

Again ill buy the cubits when i need them, pay for GC so I don’t have to track time on all my builds and if i where to take a sov ill even have to keep track of that to (imagine the cost monthly and plot based as i never have enough plots on a starting build)

[edit] if that would be changed owner ploting and prices (as i want the bigger planet) would be a bit more “fair”. Ill probably get one without thinking about it. (But im alone and the cost would be to much).

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