At the games current stage were that introduced, the game would die a horrible death. The game hasn’t even been populated with enough people to do this yet. Some of the early backers where given a promise of building their own world or private world however, so this is inevitable. Hopefully it’s introduced during a life cycle of the game where the population reaches at least a couple million. Then i don’t see it being too much of a problem.
There is no difference in this and buying plots to plot around resources to prevent others from accessing them. The developers have said that plotting areas around resources is allowed. What you have stated is doing exactly the same thing. Another reason to limit access is that the server used to rent the rented planet will probably cost more, the more players that are allowed on it simultaneously. If I rent a planet that only allows ten players, why would I want myself or people I have given build access to not be able to reach the planet because other players are on it mining? This is based on a conversation I had months ago with developers so is subject to change. I also agree with other comments made, if I rent a diamond spawning planet and appear to be making too much coin, how long will it take for other players to do the same thing?
It way cheaper to rent a planets than paying 2000usd to plot one planets off all its resources don’t you think so?
That’s why i fail to see rental world being viable on live server, but I assume that’s a conversation we will have if they announce anything in that direction one day.
I’ll definitely rent a world with each gems and block everyone if that the case tho.
I care if the area around my build is strip mined. Why should I have to even look at it for something I am paying for? You are correct that it regens but that also assumes players do not continue to visit and mine and gather in the same place.
In my case it is not that I want what I want, it is I want what I was promised just like the players that want titans and some of the other features that have been mentioned so often by the developers. I could be wrong but I do not think it will create the balance issues so many others are bringing up.
At that point the game kinda becomes p2w if a rented planet has abundant rare resources. Plus i think there’s a huge difference between plotting and owning a world. When you rent a world, no one knows of the existence of the world except the owner, and those the owner chooses to let know. It would be like having a special plot that lets you put an invisible barrier around a place, and nothing inside could be interacted with. People can’t see nor go inside the place you plotted. Or maybe they straight up wouldn’t even know anyone is there and the private plot is in another dimension. This would surely be a quick and easy way to divide the player base.
I do agree though that since there will inevitably be private worlds, the number of players could strain servers, and make a bad playing experience for those permitted to use that world. The devs could however implement a very simple system that could kick player without permissions if the people with permissions fill up the servers. This used to be done in Battlefield servers on PC. I think if private servers could be visited by other to mingle, buy and sell stuff, the games player base would be better protected though, while also not degrading the player experience. In my opinion, renting or owning worlds should be so hugely expensive, that it should only be available to those with huge guild that have the resources to rent that world. Of course, these are only some small solutions i would propose, but idk what the devs are planning, or what their resources would allow them to do.
All you are saying here is “it’s okay if I destroy the game balance and the markets because other people can do it too!”
It’s selfish and damaging to the game.
Either make it private and separate or public and part of the game. There is no middle ground here.
Think the player base is low now? Introduce the nonsense you are proposing into the game and see how fast it dies for good.
It’s P2W, no matter how much you try to justify it.
@HueJanus said “Some of the earl backers were given a promise of building their own world or private world…”
It wont be the first time a Dev had to back out of an early backer promise when they realized it would break the game…which it would.
I think it would be cool for there to be different worlds with each their own gameplay type. Maybe a world is full pvp, and maybe on one world, the only mineable resources are wood, and some cosmetic surface stuff. this way people could play the way they want without having to mix their player experience with people seeking different player experiences on the same world.
There is a major difference in what you are stating. The rented planets have to follow the same rules for resource distribution and what they can have. If I rent a diamond planet and you take a thousand plots to reserve a diamond spawning arena, then we both have unrestricted personal access to be able to mine diamonds. So it does not take thousands of dollars for a player to beacon an area so they have their own diamond spawning area. One other thing is the plots on a public planet are yours as long as you keep the beacon fueled with no additional real world cost. The rented planet does have a cost every month ( probably) so it is not necessarily the cheaper way over time to reserve a resource.
When they do release if you can afford to rent one of each gem planet, then go ahead. You probably will not be the onl6 one, so I would think any advantage is going to be short lived. Also with the prices of gems at around 100c right now, I am not sure it would be worth it.
I know I can only speak for myself. At this time I want a rented planet for colors and unrestricted building space. I am not really interested in doing that on a higher tier planet.
It wont be the first time a Dev had to back out of an early backer promise when they realized it would break the game…which it would.
Yes, but i am always against devs not holding up promises. The better solution would be to find a middle ground, which you say is nonexistent, but i don’t believe so.
This a point to being able to rent planets. If players want to create a pvp environment then do it on a rented planets and the affects on other players is nonexistent.
Yes there are other things that new worlds will give - some of them I cannot share because the devs are working on it or plan too.
Initially, though, you get harder worlds via new ones.
Other things I could think of - you could also get different prefabs… or maybe larger/smaller maps… or larger plot designs … or maybe no plots…
Yes, it is the point of rentable planets, but since rentable planets are such a bad idea i am proposing something in its stead.
That is not what I am saying
I do not think it creates the balance issues you seem to. When the developers release dyes that colors make no difference in building only in how an environment looks so it does not break the balance to have a tree that is a color that does not exist. As far as other resources, even gems are not that expensive any more so I do not see how someone having a diamond bearing planet creates any balance issues. The developers always have the option to releae additional planets or increase spawn rates on the public planets.
We will have to just disagree on this.
Why does this lower the player count? I know people that are waiting for private planets in order to play, so does this not mean more players not less? But again, you probably do not agree so again we will just have to disagree.
If you think buying plots is also p2w then by your definition this also would be p2w.
It’s not the same thing. Currently, no matter what you plot the resources within can be found somewhere else. The entire worlds are the same color and the resources you dig up are available on multiple worlds.
What you are talking about is creating a monopoly. In this game, anything rare has value. And if the only way to get Blazen Red Sedimentary is by renting a private world, that gives you an undeniable edge over the rest of the game. You could easily sell those raw rocks for between 50-100 each while refined blocks from normal worlds are going for as low as 5c or less. Not to mention different color plants, and mushrooms and trees and gleam…
ok, I understand better your argument. If the developers do not release the ability to dye resources then this does move in the direction of creating a definite advantage for players renting planets. I will have to agree with you there. So hopefully they will release dying before rented planets.
I do think (and hope) that when they let the early backers that get to design a public planet, a lot more colors will be released to give all the players access to more colors as those are public by definition. That might also reduce the ability to have a rented planet with a color so rare that players are willing to pay huge prices for it. But we will see.
Edited for typo
It is not the same, the cubits are achieved in the game easily, leveling, and relatively fast when you start to know the game better. You can pay in cash to advance the process, but it is always possible to get it within the game, you do not need to pay to get the plots. Can the rental worlds be paid with cubits or just cash like the GC?
This comment was made in 2015 before cubits were even introduced so at the time the comment was valid.
Part of the problem when any player responds to an old post. There can be very different game mechanics in place since the thread was created.