Agreed. It isn’t your fault.
I’ve done enough video production to know that 10-20 seconds is A LOT of time in a trailer you’re trying to minimize how long it is and keep it as short as possible to get the highest possible viewer retention on it that you can. The shorter the video the harder it is to do on top of figuring out how to allocate time for everything you want to show. It’s exactly why movies that are created from books typically leave out hours of video content that would have been made. It simply would cost way too much to make.
A Boundless trailer that covers everything the game has to offer could easily be 12-15 minutes in length. No thanks.
I don’t think anyone really knows exactly how much time the average person spends reading up on a game before moving onto another source of information up until they decide to either pass on buying it or make the purchase. That kind of information would require some sort of researching by actually going around and gathering the data from a massive sample size and from plethora of games to really come to any solid conclusion.
So to really answer the question of how many bother to read the website: it’s impossible to know but to make the website updated as possible with all the basic information for anyone who decides to actually read it and refer back to it is important.
I seriously doubt that people are not going to buy the game because they didn’t see in a trailer that you can chisel blocks to create floating spheres out of blocks that emit light and emit brighter light when more of them are connected to one another. You’re also making this assumption that people who find games on Steam aren’t also looking in other places to get more information.
You do realize there are now 255 different colors of blocks in addition to there being dozens of different blocks made out of different materials.
Just taking Bricks as an example being possibly 255 different colors with 3 different textures of bricks, That’s 765 different things flashing in front of someone’s eyes in that 10-20 seconds. I bet that would take the full allowed time you’re giving as an example and probably much longer than that. If someone doesn’t know what they’re looking at then what’s the point of even showing it? Having a select few of some of the community’s favorite colors of certain blocks (deco wood, bricks, metal, gem, gleam, lanterns) can serve to drive the point home.
That isn’t even going into how many different shapes you can chisel the blocks into. So just taking the brick example I gave you and show casing them all in every single different chiseled form and look would be over 35,000 things flashing in front of your eyes. You don’t have the physical ability to even process that in 20 seconds.
It simply isn’t practical and has to be limited down to a very specific and selected number of options. Worlds aren’t generated as only square blocks so they’re going to see some of the different chiseled block forms and looks with very basic materials right when they log in anyways.
It’s definitely important and a lot of it can be done through pictures on Steam rather than placed into a trailer cause it’s very unrealistic to show every block in every chisel form and color in even a minute. It’s just not realistic or even possible. Even if someone pauses the video, it’s going to be frustrating to catch anything of interest because if flashed within a millisecond in front of their eyes. If they blink, there went thousands of blocks.
That isn’t even remotely what I am doing. If he thinks I have, he can PM me and him and I can talk about it. I actually have said publicly that I am willing to possibly give him one of my free launch keys at launch if he really wants to try the game out. So yeah, really antagonizing him.