Wildstock Balance

As some of you have noticed the Wildstock in the latest release have a heady combination of mega damage, and mega aggression making them pretty dangerous to be around.

Without getting too technical, this was caused by something we refer to in the industry as a “■■■■■-up”.

The damage and health changes we inadvertently put into last release by someone who has subsequently been sternly reprimanded*, and the aggro system is quite badly bugged right now making them not behave how they should. The intention is that they are very passive creatures, but are dangerous if you get on the wrong side of them.

We are currently working on improving both the balance and their behaviour and that will be going out in a later release; however, in the meantime we are preparing a hotfix for release today to re-balance the health and damage back down. They will still be very aggressive, but at least they will be easier to deal with when they attack.

Apologies for the inconvenience.


*it was me…


Heh, happens to everyone :wink:

Trying the first prototype… Good enough.

Source: http://devopsreactions.tumblr.com/post/151281670953/trying-the-first-prototype-good-enough


So, they basically got the Civ’s Ghandi treatment. They’re SO passive, the want to share their peaceful ways by force.


Maybe it is was more like the stored up rage for all the passive wildstock getting murdered was finally released yesterday.

They’ve had their moment and now they are back to being passive until the next slaughter. :stuck_out_tongue:


They never forgive… and they never forget!