I believe a good way to have lore in the story without having it as a fully blown way to lead and make a player be forced to play a certain way, would be to have the lore integrated on the items and many other prefabs we will find on the world, as many have already mentioned.
Personally I would like to know more about the Boundless lore,do I think it should be necessary for any player to know, to be able to progress and learn the game? No, I believe it’s and added bonus, to the fans of the game, that just want to know, that bit more.
See it as a normal series in a book, many people will go and read the whole series, and know what they read from it, some will go the extra mile and read side stories, extra content and interviews with the author to know that much more, as it satisfies them. Both groups got to enjoy the story in their own way. There was just that bit much more information for those who wanted to.
Personally I could think about many ways, having lore will be useful. I know having the knowledge tab, discord, forums and youtube will help with people learning the game. But don’t you think it’s a nice change of pace when you learn something through the lore? Or learn some mechanics, never thought about through them? They will not have a huge impact on playability, but will add onto the experience and sense of exploration.
Another benefit, that may be added and I don’t know how you guys would feel about, is, added emotes. Imagine that you have to go to a certain ruin and find the stone tablet, that taught you how to do a special handshake. It will not be game changing, but a feature for those that like to explore. Depending on how you see it, we could have that tablet stay in one place or move.
Maybe by learning bits and pieces (through items, prefabs and the tutorial stage) You get to know of special dungeons, with special codes, that will lead you towards a very nice starting set of gear, or resources that can be found on the wild, but a nice boost to start with.
It gives that little extra to exploration, allowing those players to learn of certain things.
And finally, it serves as an inside joke kind of thing. Many players that love the game will be able to talk about it with others and share their views on what happened. It won’t be necessary for the gameplay, but it adds that much depth to it.
I want the lore to be open ended, not have a specific start and finish, allowing for players to imagine what the oort will be doing, making them learn about their tales and mishaps piece by piece.