WIP: Index of 🍇 Food & 🍷 Brew Buffs

FOOD BUFFS

SHIELDING

Name Energy Buff Rank Buff Power Duration
Broth 1800 1 +10 impulse + kinetic armour, +10% impulse + kinetic resistance 1800
Casserole 2000 2 +20 " armour, +15% " resistance 1800
Risotto 2200 3 +40 " armour, +20% " resistance 1800
Loaf 2400 4 +70 " armour, +30% " resistance 1800
Pie 3000 5 +100 " armour, +40% " resistance 1800

ELEMENTAL SHIELDS

Name Energy Buff Rank Buff Power Duration
Broth 1800 1 +10 element armour, +10% element resistance 1800
Casserole 2000 2 +20 element armour, +15% element resistance 1800
Risotto 2200 3 +40 element armour, +20% element resistance 1800
Loaf 2400 4 +70 element armour, +30% element resistance 1800
Pie 3000 5 +100 element armour, +40% element resistance 1800

NB: sickness also stops all health regen as well as doing damage

FULL UP:

+4 health regen per tick

WELL FED (sets hunger to 0):

NB: any food which provides a status effect doesn’t provide the well fed buff

Name Energy Buff Rank Duration
Soups/Broths Already added 1 600
Stews/Casseroles Already added 2 1200
Porridges/Risottos Already added 3 1800
Loaves/Bread Already added 4 2400
Pies Already added 5 3600

INVIGORATING

Name Energy Buff Rank Buff Power Duration
Soup 800 1 +20% max health 1800
Stew 1000 2 +40% max health 1800
Porridge 1200 3 +60% max health 1800
Bread 1400 4 +80% max health 1800
Pie 1800 5 +100% max health 1800

ENERGISING

Name Energy Buff Rank Buff Power Duration
Soup 800 1 +20% max stamina 1800
Stew 1000 2 +40% max stamina 1800
Porridge 1200 3 +60% max stamina 1800
Bread 1400 4 +80% max stamina 1800
Pie 1800 5 +100% max stamina 1800

FLOATING

Name Energy Buff Rank Buff Power Duration
Broth 1000 1 Jump height +0.5 blocks, Double Jump height + 0.1 blocks, Falling armour +50, “Falling Reduction” +0.1 1800
Casserole 1200 2 Jump height +0.8 blocks, Double Jump height + 0.2 blocks, Falling armour +75, “Falling Reduction” +0.2 1800
Risotto 1400 3 Jump height +1.1 blocks, Double Jump height + 0.3 blocks, Falling armour +100, “Falling Reduction” +0.3 1800
Loaf 1600 4 Jump height +1.5 blocks, Double Jump height + 0.4 blocks, Falling armour +150 1800
Pie 2000 5 Jump height +2 blocks, Double Jump height + 0.5 blocks, Falling armour +200, “Falling Reduction” +0.5 1800

TEACHING

Name Energy Buff Level Buff Power Duration
Porridge 800 1 +10% gained XP 1800
Pudding 1000 2 +20% gained XP 1800
Bread 1200 3 +50% gained XP 1800
Pie 1600 4 +100% gained XP 1800

CRITICALING

Name Energy Buff Level Buff Power Duration
Soup 1500 1 +20% Critical Chance 1800
Casserole 1700 2 +40% Critical Chance 1800
Risotto 1900 3 +60% Critical Chance 1800
Loaf 2100 4 +80% Critical Chance 1800
Pie 2700 5 +100% Critical Chance 1800

PERSISTING

Name Energy Buff Level Buff Power Duration
Soup 1200 1 5% less wear reduction 1800
Stew 1400 2 10% less wear reduction 1800
Risotto 1600 3 15% less wear reduction 1800
Loaf 1800 4 30% less wear reduction 1800
Pie 2200 5 40% less wear reduction 1800

ATMOSPHERE STUFF (NOT IN YET)

Name Energy Buff Name Buff Rank Buff Power Duration
Volatile Protecting Chilli 2200 ATMOSPHERE PROTECTION PASSIVE VOLATILE 1 +1 Volatile Atmosphere Protection 1800
Volatile Protecting Biryani 2400 ATMOSPHERE PROTECTION PASSIVE VOLATILE 2 +2 Volatile Atmosphere Protection 1800
Volatile Protecting Chilli 2200 ATMOSPHERE PROTECTION PASSIVE VOLATILE 3 +3 Volatile Atmosphere Protection 1800
— — — — — —
Potent Protecting Chilli 2200 ATMOSPHERE PROTECTION PASSIVE POTENT 1 +1 Potent Atmosphere Protection 1800
Potent Protecting Biryani 2400 ATMOSPHERE PROTECTION PASSIVE POTENT 2 +2 Potent Atmosphere Protection 1800
Potent Protecting Chilli 2200 ATMOSPHERE PROTECTION PASSIVE VOLATILE 3 +3 Potent Atmosphere Protection 1800
— — — — — —
Caustic Protecting Chilli 2200 ATMOSPHERE PROTECTION PASSIVE CAUSTIC 1 +1 Caustic Atmosphere Protection 1800
Caustic Protecting Biryani 2400 ATMOSPHERE PROTECTION PASSIVE CAUSTIC 2 +2 Caustic Atmosphere Protection 1800
Caustic Protecting Chilli 2200 ATMOSPHERE PROTECTION PASSIVE CAUSTIC 3 +3 Caustic Atmosphere Protection 1800

BREW BUFFS

RECOVERY BREW

NB: value is in stamina per second, but your stamina value only updates every 5 seconds

Quality Stamina/second Duration Total Stamina Gained
Minor 20 60 1200
Improved 40 60 2400
Greater 80 60 4800
Super 240 60 14400
Mega 600 60 36000

LUMINOUS

Quality Intensity Radius Duration
Minor 1 6m 120
Greater 1.8 9m 120
Mega 2.4 12 120

RELATED TO RAGE AND FOCUS BREWS:

This all sorta needs to be confirmed by ingame testing, I’m just looking at configs and it’s a bit late to puzzle this all out, so take the following with a rather large grain of salt:

UNSKILLED HEAL (just by gaining rage and consuming a brew)

Skill Level Health Gained
Gain Rage 1 25% of max health (at 10 charges?)
Gain Rage 2 50% of max health (at 10 charges?)

RAGE HEAL (when you consume a brew with adrenaline rush skills)

NB: this affects “fast healing” which is different to normal healing in that your health will update every second instead of every 5
Also: I am not entirely sure how the 2 levels of the skill affect this, but I think these are the values for level 2 of the skill (level 2 out of 2) Maybe @Jiivita could test this on testing with your access to the brews?
I think it may halve with only the first skill, but I’m not sure

Level (amount of rage charges) HP gained per second Duration Overral HP gained
1 25 10 250
2 30 10 300
3 45 10 450
4 75 10 750
5 115 10 1150
6 165 10 1650
7 225 10 2250
8 300 10 3000
9 385 10 3850
10 480 10 4800

More coming maybe…

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