FOOD BUFFS
SHIELDING
| Name |
Energy |
Buff Rank |
Buff Power |
Duration |
| Broth |
1800 |
1 |
+10 impulse + kinetic armour, +10% impulse + kinetic resistance |
1800 |
| Casserole |
2000 |
2 |
+20 " armour, +15% " resistance |
1800 |
| Risotto |
2200 |
3 |
+40 " armour, +20% " resistance |
1800 |
| Loaf |
2400 |
4 |
+70 " armour, +30% " resistance |
1800 |
| Pie |
3000 |
5 |
+100 " armour, +40% " resistance |
1800 |
ELEMENTAL SHIELDS
| Name |
Energy |
Buff Rank |
Buff Power |
Duration |
| Broth |
1800 |
1 |
+10 element armour, +10% element resistance |
1800 |
| Casserole |
2000 |
2 |
+20 element armour, +15% element resistance |
1800 |
| Risotto |
2200 |
3 |
+40 element armour, +20% element resistance |
1800 |
| Loaf |
2400 |
4 |
+70 element armour, +30% element resistance |
1800 |
| Pie |
3000 |
5 |
+100 element armour, +40% element resistance |
1800 |
NB: sickness also stops all health regen as well as doing damage
FULL UP:
+4 health regen per tick
WELL FED (sets hunger to 0):
NB: any food which provides a status effect doesn’t provide the well fed buff
| Name |
Energy |
Buff Rank |
Duration |
| Soups/Broths |
Already added |
1 |
600 |
| Stews/Casseroles |
Already added |
2 |
1200 |
| Porridges/Risottos |
Already added |
3 |
1800 |
| Loaves/Bread |
Already added |
4 |
2400 |
| Pies |
Already added |
5 |
3600 |
INVIGORATING
| Name |
Energy |
Buff Rank |
Buff Power |
Duration |
| Soup |
800 |
1 |
+20% max health |
1800 |
| Stew |
1000 |
2 |
+40% max health |
1800 |
| Porridge |
1200 |
3 |
+60% max health |
1800 |
| Bread |
1400 |
4 |
+80% max health |
1800 |
| Pie |
1800 |
5 |
+100% max health |
1800 |
ENERGISING
| Name |
Energy |
Buff Rank |
Buff Power |
Duration |
| Soup |
800 |
1 |
+20% max stamina |
1800 |
| Stew |
1000 |
2 |
+40% max stamina |
1800 |
| Porridge |
1200 |
3 |
+60% max stamina |
1800 |
| Bread |
1400 |
4 |
+80% max stamina |
1800 |
| Pie |
1800 |
5 |
+100% max stamina |
1800 |
FLOATING
| Name |
Energy |
Buff Rank |
Buff Power |
Duration |
| Broth |
1000 |
1 |
Jump height +0.5 blocks, Double Jump height + 0.1 blocks, Falling armour +50, “Falling Reduction” +0.1 |
1800 |
| Casserole |
1200 |
2 |
Jump height +0.8 blocks, Double Jump height + 0.2 blocks, Falling armour +75, “Falling Reduction” +0.2 |
1800 |
| Risotto |
1400 |
3 |
Jump height +1.1 blocks, Double Jump height + 0.3 blocks, Falling armour +100, “Falling Reduction” +0.3 |
1800 |
| Loaf |
1600 |
4 |
Jump height +1.5 blocks, Double Jump height + 0.4 blocks, Falling armour +150 |
1800 |
| Pie |
2000 |
5 |
Jump height +2 blocks, Double Jump height + 0.5 blocks, Falling armour +200, “Falling Reduction” +0.5 |
1800 |
TEACHING
| Name |
Energy |
Buff Level |
Buff Power |
Duration |
| Porridge |
800 |
1 |
+10% gained XP |
1800 |
| Pudding |
1000 |
2 |
+20% gained XP |
1800 |
| Bread |
1200 |
3 |
+50% gained XP |
1800 |
| Pie |
1600 |
4 |
+100% gained XP |
1800 |
CRITICALING
| Name |
Energy |
Buff Level |
Buff Power |
Duration |
| Soup |
1500 |
1 |
+20% Critical Chance |
1800 |
| Casserole |
1700 |
2 |
+40% Critical Chance |
1800 |
| Risotto |
1900 |
3 |
+60% Critical Chance |
1800 |
| Loaf |
2100 |
4 |
+80% Critical Chance |
1800 |
| Pie |
2700 |
5 |
+100% Critical Chance |
1800 |
PERSISTING
| Name |
Energy |
Buff Level |
Buff Power |
Duration |
| Soup |
1200 |
1 |
5% less wear reduction |
1800 |
| Stew |
1400 |
2 |
10% less wear reduction |
1800 |
| Risotto |
1600 |
3 |
15% less wear reduction |
1800 |
| Loaf |
1800 |
4 |
30% less wear reduction |
1800 |
| Pie |
2200 |
5 |
40% less wear reduction |
1800 |
ATMOSPHERE STUFF (NOT IN YET)
| Name |
Energy |
Buff Name |
Buff Rank |
Buff Power |
Duration |
| Volatile Protecting Chilli |
2200 |
ATMOSPHERE PROTECTION PASSIVE VOLATILE |
1 |
+1 Volatile Atmosphere Protection |
1800 |
| Volatile Protecting Biryani |
2400 |
ATMOSPHERE PROTECTION PASSIVE VOLATILE |
2 |
+2 Volatile Atmosphere Protection |
1800 |
| Volatile Protecting Chilli |
2200 |
ATMOSPHERE PROTECTION PASSIVE VOLATILE |
3 |
+3 Volatile Atmosphere Protection |
1800 |
| — |
— |
— |
— |
— |
— |
| Potent Protecting Chilli |
2200 |
ATMOSPHERE PROTECTION PASSIVE POTENT |
1 |
+1 Potent Atmosphere Protection |
1800 |
| Potent Protecting Biryani |
2400 |
ATMOSPHERE PROTECTION PASSIVE POTENT |
2 |
+2 Potent Atmosphere Protection |
1800 |
| Potent Protecting Chilli |
2200 |
ATMOSPHERE PROTECTION PASSIVE VOLATILE |
3 |
+3 Potent Atmosphere Protection |
1800 |
| — |
— |
— |
— |
— |
— |
| Caustic Protecting Chilli |
2200 |
ATMOSPHERE PROTECTION PASSIVE CAUSTIC |
1 |
+1 Caustic Atmosphere Protection |
1800 |
| Caustic Protecting Biryani |
2400 |
ATMOSPHERE PROTECTION PASSIVE CAUSTIC |
2 |
+2 Caustic Atmosphere Protection |
1800 |
| Caustic Protecting Chilli |
2200 |
ATMOSPHERE PROTECTION PASSIVE CAUSTIC |
3 |
+3 Caustic Atmosphere Protection |
1800 |
BREW BUFFS
RECOVERY BREW
NB: value is in stamina per second, but your stamina value only updates every 5 seconds
| Quality |
Stamina/second |
Duration |
Total Stamina Gained |
| Minor |
20 |
60 |
1200 |
| Improved |
40 |
60 |
2400 |
| Greater |
80 |
60 |
4800 |
| Super |
240 |
60 |
14400 |
| Mega |
600 |
60 |
36000 |
LUMINOUS
| Quality |
Intensity |
Radius |
Duration |
| Minor |
1 |
6m |
120 |
| Greater |
1.8 |
9m |
120 |
| Mega |
2.4 |
12 |
120 |
RELATED TO RAGE AND FOCUS BREWS:
This all sorta needs to be confirmed by ingame testing, I’m just looking at configs and it’s a bit late to puzzle this all out, so take the following with a rather large grain of salt:
UNSKILLED HEAL (just by gaining rage and consuming a brew)
| Skill Level |
Health Gained |
| Gain Rage 1 |
25% of max health (at 10 charges?) |
| Gain Rage 2 |
50% of max health (at 10 charges?) |
RAGE HEAL (when you consume a brew with adrenaline rush skills)
NB: this affects “fast healing” which is different to normal healing in that your health will update every second instead of every 5
Also: I am not entirely sure how the 2 levels of the skill affect this, but I think these are the values for level 2 of the skill (level 2 out of 2) Maybe @Jiivita could test this on testing with your access to the brews?
I think it may halve with only the first skill, but I’m not sure
| Level (amount of rage charges) |
HP gained per second |
Duration |
Overral HP gained |
| 1 |
25 |
10 |
250 |
| 2 |
30 |
10 |
300 |
| 3 |
45 |
10 |
450 |
| 4 |
75 |
10 |
750 |
| 5 |
115 |
10 |
1150 |
| 6 |
165 |
10 |
1650 |
| 7 |
225 |
10 |
2250 |
| 8 |
300 |
10 |
3000 |
| 9 |
385 |
10 |
3850 |
| 10 |
480 |
10 |
4800 |
More coming maybe…
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