World Builder: Plantation Depth?

I’m really confused about what the depth property on a plantation does. It appears to affect how far into the ground a plantation goes - but how it does that isn’t clear.

Values appear to oscillate:

  • a low depth, and all my trees’ leaves are flush with the ground
  • a medium depth, and my trees trunks are exposed
  • a high depth, and the leaves are flush with the ground again
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The depth is only supposed to control how deep the ground directly beneath the tree needs to be for the tree to be allowed to be generated. So a depth of 2 would mean the ground needs to be atleast 2 deep or the tree won’t generate… it shouldn’t effect how high above the ground the tree generates, if it is we have an issue.

:frowning:


However, tree rendering is really inconsistent on my box in general (trunks aren’t rendered sometimes, but reopen the preview window and they do - also trees sometimes get sheared along chunk boundaries).

I’m sure it doesn’t help that I’m doing this on a crufty old i5 - it’s hittng the 0.1sec time budget for child processes (per chunk?) very frequently