that worked like a charm. Even better when I used fractal 3D on it. Smoothed the islands out so they aren't huge broken up chunks of doom.
Still not what I wanted, but compared to it before, this is a huge step forward, thanks!
And on wards to finding a way to fill it in with blocks and resources so its not a gray mass.
Now if there was a way to make it so they don't mimic the underlying islands below so it creates some randomness to its layout.
Also remap takes anything above sea (lava) level, and remaps it above everything else if your using it on the 3D islands