Hey guys!
I just explored a couple of worlds and was impressed with how different they are. The only thing they all seem to lack is a viewable map and memorable location names.
So here’s what came to my mind. We already have the Beacon system in place, with each Beacon currently being named “%username%'s beacon”. As we already know Beacons will be player-made in near future, so:
Maybe it’d be a good idea to make the Beacon name changeable? For example, if I craft a Beacon myself, I can keep it named “Lilem’s Beacon”, or I can choose a name more fitting for the specific location where I’m going to place it, like “Storm Peak”, “Ironbark Forest”, or even more prosaic names like “%Guildname% HQ”, “Southern Watchtower”, etc.
I understand that this is a pure flavor feature, but I’m interested to hear what do you guys think about it! Maybe @ben and @james can offer a thought on this topic from a dev point of view?
That would be nice. Like you could name it a landmark name so people will call that town by name and locate it on the map.
Also…I think beacon walls needs to be more transparent like I feel it breaks immersion when you see giant pillars of a players land. I think it should only be viewable when building so you don’t build on other peoples land.
@Havok40k This is exactly what I was thinking about.
@Hyllfyr Yeah, the idea of actual names of locations being given by people who live in this world actually seems logical (this way, each world will start as “blank” with no names at all, and will gradually grow into something explored and named), and this also works towards immersion.
As for the beacon animation, I believe the devs said that it’s a placeholder and is being worked on. You can also turn the beacon animation off in the options.
The mini-map in the game at the moment is an early first version. We’ve lots of additional features planned. There have already been quite a few posts filled with ideas.