We’ve been looking at the world regeneration system and balance. The headline is that we’re looking to have regeneration start quicker and more consistently, but then take longer to happen overall.
Some details:
- We’ll reduce the distance at which a chunk is considered “visited” to much smaller, and reduce the time to a matter of seconds. This means that whilst regeneration won’t happen very near to a player it will happen a short distance away and pretty quickly after they have left an area. This will help ensure areas around towns are regenerated.
- We’ll reduce the time after an edit that regeneration will start to a flat four hours, this is hopefully quick enough to ensure that regeneration gets going promptly, but won’t see someone blocked by having their mineshaft regenerate while they’re underground.
- We’ll make regeneration happen more steadily over a longer period of time, so that over minutes and hours small numbers of blocks at a time will be regenerated, and large changes will steadily return to the start state over many days.
Thoughts and questions welcomed.